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16
Announcements / Re: Jade Dynasty Reborn Changelog
December 08, 2023, 02:49:25 pm

**Instances**
```ini
- Soul Odyssey instance
* Entry limit: Once a day
* Players: 1-6
* Level: Asc 164-170
Instance mechanism:
1. BOSS will adopt a new hatred value system to fight.
2. The instance progress will be reset at 00:00 every day.
3. The instance is divided into three levels of difficulty: T13, T14, and T15. You can participate in the challenge of the next difficulty after clearing the previous level.

- Instance Tiger Summit
* Entry limit: Once a week, both difficulties share cooldown (cannot be reseted)
* player limit: 3-6
* Instance level: Tiger Summit: Asc 160-170, Tiger Summit (Hard): Asc 165-170
* Instance reward: a large amount of EXP
* Instance mechanism:
① Monsters and bosses in the instance have lower attack attributes and higher defense attributes.
② In addition to killing mobs and bosses to gain experience, players who have not reached level 170 can gain a lot of extra experience by talking to General Flying Tiger to absorb the spiritual wind after killing the final boss;
The extra experience obtained by absorbing the spirit wind in the Feihu battle will gradually decrease. It is recommended that players of this level go to clear the Tiger Summit (Hard).
③ Entry limit of instances entered will be reset at 00:00 every Monday.

- Soul Tower: Can now also start from 91 floor.
- After Skysong and Celan enter the "Soul Tower", they can get the skill "Militance", which increases the damage of all their skills.
- Celestial Tower: Can now also start from: 51, 71 floors. (All registered members must pass through this level before they can enter from this level)
- Celestial Tower: "Flip Card Selection" has been optimized. All members in the instance can click "Start" to turn over cards, and the player who clicks "Start" first will perform the follow-up "Flip Card Selection" operate.

- Instance·Shura Gauntlet (Hero Mode):
* Nerfed most monster and bosses attributes to make them easier to deal with.
* Some monsters are adjusted so that they are no longer immune to the "Marked", "Scorch" and "Decrease Defense" effects.
* Minor changes to weekly reward task.

- Instance·War of Beast Lord
* Nerfed most monster and bosses attributes to make them easier to deal with.
* Certain boss phases are easier to deal with.

- Added unique-class/unique-race attribute gain and reward gain functions in the instance.
* When the number of occupations/races in the map meets the corresponding requirements, the players on the map will get the corresponding attribute gain.
* When the last boss is killed at the same time, the team will drop and the team The drop will produce additional corresponding rewards (racial rewards and occupational rewards are not mutually exclusive and can be obtained at the same time).
* [^ To be customized later]
```

**World Bosses**
```ini
1. Thunder Phoenix
- Significantly increased the following attributes of Thunder Phoenix: Health, attack power, defense power, critical strike chance, CritBonus, CritNull, CritShield, damage reduction, skill accuracy, skill damage;
- Reduced Health recovery speed of Thunder Phoenix out of battle;
- Modified the aggro distance of Thunder Phoenix and the skill release strategy.
- Increased the skill damage released by Thunder Phoenix.
- Optimized the display of the embers summoned and dropped gift bags after the death of Thunder Phoenix.
- Drop:
* Thunder Phoenix drop rewoked, check database for details.
* Number of treasure chests summoned after Thunder Phoenix's death has increased to 99, and the time required to open the treasure chests has been adjusted to 3 seconds.
 
2. Destus/Morgon/Primordial Monkey Wu
- Significantly increased the following attributes: Health, attack power, defense power, critical strike rate, CritBonus, CritNull, CritShield, damage reduction, skill accuracy, skill damage;
- Reduced Health recovery speed when out of battle;
- Modify the release strategy of skills;
- Increased the skill damage released by Destus/Morgon/Primordial Monkey Wu.
- Fix the problem that Primordial Monkey Wu cannot be affected by the effect of "Curse of Doom";
- Reduced the normal attack distance of Destus/Morgon/Primordial Monkey Wu;
- Destus/Morgon/Primordial Monkey Wu drop revised, check database for details.
- Added treasure chests that are summoned after the death of the BOSSes. The number of treasure chests is 50.
 
3. Maharaja/Citadel Savage
- Fixed the problem that Maharaja cannot be affected by the effects of "Curse of Doom" and "Curse of Thunder";
- Reduce the normal attack distance of Maharaja/Citadel Savage;
- Significantly increased the following attributes: Health, attack power, defense power, critical strike rate, CritBonus, CritNull, CritShield, damage reduction, skill accuracy, skill damage, Health recovery speed out of battle ;
- Modified the corresponding BOSS skill release strategy.
- Increase the skill damage released by the Maharaja/Citadel Savage.
- Maharaja/Citadel Savage drop revised, check database for details.
- Added treasure chests that are summoned after the BOSS dies. The number of treasure chests is 50.
```
17
Announcements / Re: Jade Dynasty Reborn Changelog
December 08, 2023, 02:49:02 pm

**Four Spirit Array System**
```ini
- Players who have ascended to level 166 and above have complete the task "Four Spirit Array", to activate "Four Spirit Array" in the "Character" interface.
- After the player injects the item "Sacred Essence" into the "Four Spirits", the "New Four Spirit Array" will provide certain attribute for the player.
- Essence upgrade
* The initial Essence of the four spirits are "Bird of Prey / Mindrot Menace / Dragon of Illumination / Torin Kul Essence". Players have a chance to obtain a higher-level "Clear/Solid/Pure/Sacred Essences" through "Essence Upgrade".
* When upgrading, there is a chance to get an additional currency "Omen Divinity".
- Essence injection
* Players can inject "Sacred Essences" into the corresponding four spirits through "Array Upgrade", which increase the corresponding array value and activate related attributes.
* The upper limit of array value is related to the player level. Once player level reaches 166, 167, 168, 169, and 170, the upper limit of the aura value is 24%, 49%, 74%, 99% and 100% respectively.
* When the aura value reaches 25%, 50%, 75%, or 100%, additional attributes will be activated, or additional attributes will be added to the existing activated additional attributes.
* After the aura value of any of the four spirits reaches 100%, the "Activate Omen" function will be available. Players can exchange any "Sacred Divinity" into a certain proportion of "Omen Divinity".
- Divine Omen
* By consuming a certain amount of "Omen Divinity", Player can activate the state of "Divine Omen" that lasts for a certain period of time.
* After the status is activated, the basic and extra attribute gains of "Four Spirits" will be increased by 20%.
* Player can also extend the duration of the state by consuming a certain amount of "Omen Divinity" to perform the "recharge" operation, and can recharge continuously.
```

**Map: Four Spirits Palace**
```ini
- Players who have ascended to level 166 or above can enter the Four Spirits Palace at Pious Visionary at the Pagoda Myriad in Skysong.
- The palace consists of four levels and players can access each level through the Skysong Envoys stationed there.
* The 1st, 2nd, and 3rd levels are safezones and can be found on all realms.
* The 4th level is not a safezone and is only available on realms 12 and 13, but players from can easily switch realms to them.
- Each cave on the 1st, 2nd, and 3rd levels are populated by mobs: Tribal Bird of Prey, Tribal Mindrot Menance, Tribal Dragon of Illumination, and Tribal Torin Kul.
- The caves on the 4th level contain more powerful mob: Elite Bird of Prey, Elite Mindrot Menance, Elite Dragon of Illumination, and Elite Torin Kul
- The mobs drop Heavenshroud Jade, Affinity Beads, and Star Weave Vigors and also have a chance to drop monster essence, such as Bird of Prey Essence, Mindrot Menance Essence, Dragon of Illumination Essence, Torin Kul Essence. Note: To be customized later.
```

**Exploration·Whirlwind Valley**
```ini
- Players above level 90 can activate the illustration book "Collection - Whirlwind Valley" after completing the guidance task "[Guide] Misunderstanding".
- Click the "Craft" button in the lower right corner of the game interface, and then click "Collect", and you can find the illustrated book "Whirlwind Valley".
- Follow the guidelines to collect plants and animals. Players who complete the collection will get exquisite gifts.
- In the process of collecting plants and animals, the players who are destined can gradually understand the story of Whirlwind Valley and uncover a dusty past.
```

**Achievements**
```ini
- In "Achievement-Growth", two new sets of achievements related to Soulcards and Soulstone have been added.
* Note: Among them, the corresponding operations of counting will start counting from 0 after this update.
* After completing some achievements, you can receive related rewards.
- New Achievements-Items-Accessories were also added.
- Added "Achievement Marketplace", after achieving certain achievements, you can unlock the qualification to purchase related items at special prices.
```

**New Fishing System**
```ini
[A strange man came from Sunstream City, who claimed to be a fishing envoy and practiced fishing, which was quite different from others. He has brought a brand new fishing technique and wants to spread it to all parts of the world. players can go to Sunstream City to find this strange man and discuss fishing techniques with him.]
- Players who have ascended to level 150 or above can find the fishing envoy Gavin in Sunstream City, learn new fishing techniques from him, and understand related gameplay.
- If Player has any questions about fishing-related gameplay, you can check it in the "Fishing Method for Novices" book thats given from Gavin.
```
18
Announcements / Re: Jade Dynasty Reborn Changelog
December 08, 2023, 02:48:51 pm
v447-448 **Soul Odyssey Expansion (5.1.3)**

**Skill Changes**
```ini
Forum thread: https://forum.reborngn.com/index.php?topic=1306
```

**New items**
```ini
- Added the New Year of the Ox New Year's Eve "Ox Chi", which can be obtained by consuming Credit points.
players who hold the "Rat Chi" can use the "Zodiac Energy" to upgrade it to the "Ox Chi" at Sunstream/Seat of Chaos.
Note: Yuan Crystal is required to preserve imbue.
- The New Year of the Ox talisman "Ox Charm" is added, which can be obtained by consuming Credit points.
players who hold the "Rat Charm" can use the "Zodiac Energy" to upgrade it to the "Ox Charm" at Sunstream/Seat of Chaos.
Note: Yuan Crystal is required to preserve imbue.
- Added new Rainfall Trinket upgrade: Rainfall Trinket·Combat★★.
players who own "Rainfall Trinket·Combat★" and "Heavy Rain Jade·Combat" can exchange them for "Rainfall Trinket·Combat★★" at Enchanter Taja in Sunstream.
- Added new Rainfall Trinket upgrade: Rainfall Trinket·Guard★★.
players who own "Rainfall Trinket·Guard★" and "Heavy Rain Jade·Guard" can exchange them for "Rainfall Trinket·Guard★★" at Enchanter Taja in Sunstream.
- New tier of Accessories
* Players can upgrade the existing Divine Accessories at Archaia Linqi by collecting "Olden Charm", "Olden Jade", and "Olden Seal".
* Upgrading the Charm ring requires 20 "Olden Charm", upgrading the Jade ring requires 20 "Olden Jade", and upgrading the necklace requires 40 "Olden Seal".
* "Olden Charm", "Olden Jade", and "Olden Seal" can be obtained from the clearance rewards of "Soul Odyssey" and "Five Sins" and by spending credits points in Charge rewards.
- Adjusted Divine Accessories upgrade material rewards from instances.
- Adjusted the attributes and set effects of the existing Divine Accessories.
- Added a new transferable equipment category to the "Imbue Transfer" function: Jewelry.
* Players can use "Divine Origin Crystal" to perform "Imbue Transfer" operation on jewelry at Sunstream Mystic Master·Yang Kun.
* Players can use 100 "Mythical Soil" to exchange for "Divine Origin Crystal" at Sunstream Mystic Master·Yang Kun.
```

**Mystic Boots**
```ini
- Daily acquisition methods
* Mystic Boots (Practise) can be exchanged for "Mythical Soil" at Sunstream Mystic Master·Yang Kun.
Note: "Mythical Soil" can be found in the instances "Song of Emerald Lady", "Five Sins", "Soul Odyssey" and "Shady Milky Way".
- Illustrious Mystic Boots can be obtained by opening the "Illustrious Boots Pack". "Illustrious Boots Pack" obtain method:
* Clouded Sunstream boss "Thunder Phoenix" drop;
* Elysium BOSS "Primordial Monkey Wu", "Berserker" bosses, "Morgon", "Destus" drop;
* Boss "Overlord of Chaos" drop;
* There is a chance of dropping in instance "Five Sins (Hero)";
* "Illustrious Leather" obtained by the above can be exchanged for "Illustrious Boots Pack".
- Praised Mystic Boots can be obtained by opening the "Praised Boots Pack". "Praised Boots Pack" obtain method:
* Clouded Sunstream boss "Thunder Phoenix" drop;
* Elysium bosses "Morgon" and "Destus" drop;
* "Praised Leather" obtained by the above can be exchanged for "Praised Boots Pack".
* Dropped by the Elysium "Berserker" bosses and the BOSS "Overlord of Chaos".
* Note: Older choice packs with materials or gear itself in most cases doesn't contain Mystic Boots or Leather material.
- Spirit extraction - Boots now available.
- Mystic-related exchanges: Added the exchange of Practice Boots Pack(Bound)", "Illustrious Boots Pack(Bound)", "Praised Boots Pack (Bound)".
- Identification of Mystic equipment is adjusted to: Only players are allowed to identify the Mystic equipment of this class. Players can only identify and Refine own class Mystic equipment, regardless of gender.
- Mystic Boots will automatically get a Mystic attribute when the Refine level reaches level 11, 13, and 15 respectively.
```

**Spirit Stones**
```ini
- Added new Spirit Stones:
* Celestial Lunar Stone: Health +9%
* Celestial Skyfall Stone: CritBonus +18%
* Celestial River Stone: Spirit +9%
* Celestial White Rainbow Stone: CritiStrike Rate +9%
* Celestial Shooting Star Stone: Spirit +22%
* Celestial Clear Frost Stone: Health +22%
* Basic Purple Lightning Stone: Anti-Damage Reduction +2%
* Inherited Purple Lightning Stone: Anti-Damage Reduction +3%
* Evolved Purple Lightning Stone: Anti-Damage Reduction +4%
* Celestial Purple Lightning Stone: Anti-Damage Reduction +5%
- Modified the item descriptions of "Enchanting Wooden Box" and "Consolidated Spirit Iron Crate": "Purple Lightning Stones" will not be obtainable in "Enchanting Wooden Box/Consolidated Spirit Iron Crate".
```

**System·Mystic Set**
```ini
- After the update, players who have ascended to level 161 can click the "Mystic Set" button on the "Equipment" interface to enter the "Mystic Set" system to view.
- The system will provide players with a certain attribute boost according to the score of players' Mystic power.
* Score of Mystic power = equipment quality score of each part + enhance score of each part
* Equipment quality score: 1 point for Practise, 2 points for Illustrious, 3 points for Praised
* Enhance level score: +11 Refine: 1 point, +12 Refine: 2 points , +13 Refine: 3 points, +14 Refine: 4 points, +15 Refine: 5 points.
* Note: Only Mystic series equipment (Practise/Illustrious/Praised) can be included in the equipment quality score.
```

**Esper**
```ini
- The esper's Auto Catalyze (EXP increase) function has been added to the "Esper Mystic Shera" in Sunstream City.
- Using esper skill no longer grants Esper EXP. From this moment Catalyze function is main way to obtain esper EXP.
- Starting from the Skysong Chapter, the final mission of the main storyline will add different numbers of "Tiamat Blood" rewards; the instance "Beast Lord" T5/T6 difficulty, "Song of Emerald Lady" , "Five Sins" and "Soul Odyssey" clearance task rewards added 9 "Tiamat Blood" rewards, and "Trial: Shura Gauntlet" clearance task rewards added 2 "Tiamat Blood" reward.
- Adjusted the relevant content of "Esper Upgrade Description" in "Help Description".
- Added a new Catalyze item: "Holy Roc Essence". This item can only be used when wearing a esper of level 105 or below. After using it, you can get 167 810 esper experience points (level 1 esper can directly increase the level to 30).
- At the "Jade Exchange Girl" and "Ronnek " in Sunstream City, the exchange method of the new item "Holy Roc Essence" is added: Player can consume 20 Sky Blue Jade and 120 Red Cloud Jade to exchange for 1 Holy Roc Essence.
- Auto-Catalyze is disabled for "Holy Roc Essence" and "Perfect Dragon Essence", in order to avoid misoperation.
```

**Soulstone**
```ini
- New items that can be used to increase the Cultivation EXP through the "Gain Cultivation" operation: Balanced Chi Stone, Heavenly Chi Stone, and Eternal Chi Stone.
* Each Balanced Chi Stone can increase Cultivation EXP of the Soulstone by 50 points;
* Each Heavenly Chi Stone can increase Cultivation EXP of the Soulstone by 200 points;
* Each Eternal Chi Stone can increase Cultivation EXP of Soulstone by 1000 points.
-  Among the items that can be obtained with the probability of opening the "Profound Box", the "Soul Inverter (2)" is deleted, and its probability is divided into the new obtainable items: Balanced Chi Stone, Heavenly Chi Stone , Eternal Chi Stone.
* Note: Profound Box can be obtained in Soultower, Celestial Tower, Elemental Temple Hero Mode, etc.
- Fixed the problem that changing the Soulstone in the equipment bar during the Soulstone's "reset/auto reset" operation may lead to changes in the attributes of the "Customized Soulstone".
- "Customized Soulstone" cannot be used as the "Secondary Soulstone" when the Soulstone "Fusion" is operated.
- After the "Fusion" operation is performed on the Soulstone, the "Primary Soulstone" will inherit the "Cultivation EXP Value" of the "Secondary Soulstone".
```

**Immortal Record**
```ini
- Newly added "Red Seal" can be broken to get access to extra rewards. After spending 48 Jadens to unlock "Golden Seal", you have the right to spend 98 Jadens to unlock "Red Seal".
- Immortal Pavilion: Players who unlock "Red Seal" can get 2 additional refresh times per day on the original basis.
```

**Wardobe**
```ini
- "Passive buff set" has been added to the fashion wardrobe, collect the following fashions, and after successfully filling up the wardrobe slot, you can get permanent passive attribute buffs!
* (Note: You don't need to wear this costume to take effect.)
- Influenced fashion:
* "Peony Dress", "Cyclamen Dress", "Wedding Dress (Groom's Dress/Bride's Dress)".
```

**Mystic Soul System**
```ini
- Players who have ascended to level 164 and above have complete the task "Thousand Tribulations", to activate "Mystic Soul" in the "Character-Mystic Tome" interface.
- "Mystic Soul" will provide certain attribute assistance for players.
- Player refines the quantity, type and value of attributes by consuming items "Silver Gravel Sand", "Plain Shadow Stone", and "Radiant Jade". The refining probability of each item is different.
- Players can also upgrade their level by consuming items "Mystic Soul Ancient Relic" and "Spiritual Covenant". If the level is successfully improved, it will be upgraded by 1 level, and the highest level is 10.
- When the level of "Mystic Soul" reaches level 4/6/8/10, an additional attribute increase(resonance) can be activated for the currently equipped "Mystic Tome" (Jadebook/Taobook/Skilltome/Oldscroll).
* The ratio of the increase can be refined through the consumable items "Silver Gravel Sand", "Plain Shadow Stone", and "Radiant Jade". The refining probability of each item is different.
* Amplification of attributes In addition to increasing all the attributes of Mystic Tome corresponding to the current equipment, Player can also select one of the attributes of Mystic Tome corresponding to the current equipment to increase additionally.
- The newly added related items "Mystic Soul Ancient Relic", "Silver Gravel Sand", and "Plain Shadow Stone" can be obtained through the instance "Soul Odyssey".
```
19
Announcements / Re: Jade Dynasty Reborn Changelog
December 01, 2023, 12:07:55 pm
@JD-Official Server is up again.
v446:
**Bug fixes:**
```ini
- [Ashura] Possesion will properly auto remove once one of participants leave party.
- [Lupin] Corrected Red Sun·Lovesickness·Bright Moon/Sun skill description.
- [Vim] Corrected Mohun Juma Chroma target limit.
```
**Changes:**
```ini
- [Another Attempt] Fort PvP structures received max damage limit applied. They can receive up to 10.000 dmg per single hit.
- [Website] Banker price limit increased 30.000->40.000G.
```
20
Annoucements / Re: Patch Notes - Classic [NEW]
November 24, 2023, 09:22:03 pm
v38:
- PvE event launched.
- Dragon Gate daily quest now gives more Chroma Beads.
- Shura Heavy Guard fort holder dailyu quest rewards boosted.
- Chroma Beads added to website vote rewards.
21
Announcements / Re: Jade Dynasty Reborn Changelog
November 17, 2023, 01:05:21 pm
v444:
**Bug fixes:**
```ini
- Fixed Blessing of Spring<Bane> skill description issue.
- Fixed Might of the Wind II unable to be cast issue.
- Corrected TW bidding issue with higher grade territories.
```
**Changes:**
```ini
- Astrum Jade now stacks to 30.000.
- Soul Inverter Pack (100) x3 added to PvP Box I.
- Chance for Courage Wine at Fort holder daily quest increased 5->20%.
```
**Website:**
```ini
- Best Vote reward pack updated.
- Rat Zodiac Pack (Bound) added to webshop.
- Telepathy Gem restored to webshop with price adjusted and LVL requirement applied.
* It can no longer be used for alliance prosperity donation quest.
```
22

General Skills:

Raja (Bliss effect) ~
Every sec when being attacked by a single target, effect can use up to 2x the immunity amount
Every sec when being attacked by a group of targets, effect can use up to 4x the immunity amount
Bliss effect icon will now show the number of hits remaining to everyone
While under Invincibility and Bliss, any hits received will not count towards the bliss effect
Skills that ignore raja effects will no longer count towards its hit limit
The invincibility effect given from certain skills will trigger before the bliss effect
Effect can now replace an existing Bliss effect

Optimize the "Blessed" effect attached to some skills, adjust it to coexist with the "Blessed" effect of other skills, and give priority to consuming "Blessed" immunity times with a short duration.
Note: When the short-term "Blessed" immunity is used up, the remaining number of attacks received in the same second will consume the longer-time "Blessed" immunity.
(When attacked by a single target, it consumes up to 2 times per second;
when attacked by multiple targets, it consumes up to 4 times per second.)
Affected Skills:
① "Blessed" triggered by the "Oath Adhere" effect of Immeasurable Truth, Immeasurable Truth <Arcane><Bane><Zen>
② Thunderblade
③ "Blessed" triggered by the "Ghost" effect of Nimble Spirit
④ Jadesun Inferno
⑤ Sad Parting
⑥ Creek Turtle II
⑦ Battle Ready

Reflection ~
Skills with a set amount of reflections will show the remaining total of hits left on its icon to everyone
While under Invincibility, any hits received will not count towards the reflection effect

Rebound and Deflect ~
Rebound: If both the caster and target have a reflection effect active while attacking each other, neither side will have damage reflected back to them; ultimate sense, reflect (MiM), and Misfortune
Deflect: When a player with the above mentioned reflection effects attack a player with the Deflect effect, the player with the Deflect effect will receive damage normally and the player with the aforementioned reflection effect will not receive reflected damage

Summons ~
Mage's Dragon, Psychea's Puppets, Modo's Spirits, Arden's Animals, Ashura's Soaring Snake, and Rayan's Shadows base speed raised to 11 yards / sec
Fixed the issue where summons were able to attack invisible players no matter what.
Now summons can only continue to attack players that enter invisibility if the target's Stealth ability is lower than the summon's

Invisibility ~
Stealth no longer counts characters level. Now Stealth and Detection base strength is 100 points

Drunk ~
Effect can now replace an existing Drunk effect

Vigor Cost ~
The vigor cost to chroma skills with 0 ~ 10 sec CDs will be 1/3 the original value and those with 11 ~ 20 sec CDs will cost 2/3 the original value
Skills that reset their CD are counted as 0 sec

Critshield Reduction ~
Replace logic changed: This effect can be renewed with another if the duration and amount reduced are not less than the current effect

Defense Reduction ~
Replace logic changed: This effect can be renewed with another if the duration and amount reduced are not less than the current effect
23
Annoucements / Re: Patch Notes - Classic [NEW]
November 10, 2023, 09:44:44 pm
v37:
```ini
- Asc 135 BGs tower kill time limit increased from 5 to 15 minutes.
- Rayan and Celan vile npc should now spawn properly.
- Chroma Beads added to website VIP, PvP coin and PvP Token rewards.
- Vigor Potion added to all Physicians.
- Vigor Potion now stacks to 9999.
- Removed Billows and Doom Bog from automated PvP event map pool.
- Champion Ribbon added to PvP Token reward exchange.
- Perfect Remedy Orb and Perfect Spirit Potion webshop price reduced.
- Cashshop potions jaden cost reduced.
- 2nd Dragon Gate quest reward boosted. Also tripled amount of Empyrean Dragon Seal that is required to break the gate.
```
24
Announcements / Re: Jade Dynasty Reborn Changelog
November 10, 2023, 12:52:05 pm
v443:
**Bug fixes:**
```ini
- Fixed recent Fort and TW alliance level requirement change not working properly.
```
**Event:**
```ini
- New drop event now available.
- Extended Halloween event disabled.
```
25
Ceros:

Into the Nine Heavens ~
Cast time reduced to 1 sec

Battle Ready ~
Raised the chance to get a at least one buff and lowered to get more than 2
Duration raised to 18 sec
Skill Damage Increase lowered from 33% to 20%
Critshield and Cribonus increase effects lowered from 150% to 75%
Critnull increase effect lowered from 20% to 15%

Conqueror's Might ~
Added effect: when skill reaches rank 10, increases the combo limit to Dragon Roar by 3 after using this skill

Celestial Decay ~
Feeble effect duration reduced to 5 sec.
If caster's Weaken RES is higher than the target's, the duration will extend by 3 sec
Raised the amount of Max HP added to the one time damage effect from 25% to 38%

Dragon Roar (All) ~
Optimized the distance skills will go into effect
Zen: At rank 20, each Adverse Scale will attach 20% of DEF to damage instead of 30%

Rigid Winter (All) ~
Skill will no longer calculate the caster and target's Defense to invalidate their chest gear piece, it will now calculate both side's Max Attack Power

Rigid Winter (Star Skill) ~
The number of buffs removed on the first hit reduced to 3, 4 (moon, sun)

Frost Reservoir 3 (All) ~
CD raised to 100 sec
Duration to the Frost Reservoir effect raised to 30 sec
The amount of additional damage withstood was increased to 200% (25*(lvl+5))
Hero: The Special Effect was changed to additionally withstand damage by another 40% of HP & SP (10*(lvl+1))
Ocean: The Special Effect will reduce CD by 25 sec

Frost Reservoir (Chroma) ~
CD raised to 120 sec
Duration to the Frost Reservoir effect raised to 30 sec (10+lvl)
The amount of additional damage withstood was increased to 150% (70+4*20)
Firmus Arcane Charge will now increase the amount of withstood additional damage by 20->50%
The Arcane, Bane, and Zen effect durations were raised to 30 sec (10+lvl)

Savage Rivalry 2 ~
Removed the Defense Reduction effect.
Skill will now reduce the target's Attack Power by 20% of caster's Max AP for 20 sec

Roasting Armor ~
Removed the Defense Reduction effect from tome.
The Dragon Summon from Sky Cloud will additionally reduce the target's Attack Power by 10% (5*lvl) of the Dragon's Attack Power for 20 sec

-

Imperia:

Underworld Travel (All) ~
Optimized the skill's effect range and removed the increased damage to next hit effect

Startling Thunderbolt ~
Removed the Fast, Paralyze, and Slow effects from skill.
The Stun effect was moved to affecting the 1st hit instead of the 3rd

Startling Thunderbolt 2 ~
Changed skill effect: If the caster's Max AP is higher than the target's,
Startling Thunderbolt will place an Extraction effect on the target, requiring them to wait 2 sec to cast their next skill for 12 sec (2+lvl)

Winnow Step ~
Removed the immunity effects from skill

Ride the Wind ~
Removed the duration increase to the immunity effects to Winnow Step from tome

Fortunate Nature ~
Removed the debuff removal and the fast and freezing effects from skill
Reducing the target's speed changed to go into effect if the caster's Max AP is higher than the target's

Conjoined Suffering (All) ~
Changed to be able to cancel casting skills with ESC

Tiger Burst (All) ~
CD raised to 30 sec
The Extraction effect changed for target to wait 2 sec to cast next skill instead of 3 sec
The Extraction effect will go into effect if the caster's Max AP is higher than the target's
Arcane: The wait time for the Extraction effect was changed to 1 sec

Wind Flame ~
Tome effect changed:
While not under a Wind Wrath effect, Tiger Burst can remove 1 buff from the target and Tiger Burst (Chroma) can remove 2 buffs from the target.
While under Wind Wrath, Tiger Burst (All) will have a 75% (25*lvl) chance to remove 1 extra buff from the target

Killing Intent (All) ~
Reduced the chance to place an Extraction effect on the target from 10% to 5% and the Extraction effect's wait period was reduced from 3 sec to 2 sec
Arcane: The Extraction effect wait time extension was reduced to 1 sec

Sharp Air Shield 3 (All) ~
The amount of damage reduced has been lowered from 50% to 20% (5+5*lvl)

Overbearing Wind 2 ~
Removed the duration extension to Overbearing Wind from skill

-

Ashura:

Divine Manifestation and Trigram Unification ~
Divination effect from skills will immediately trigger when placed on mob targets
The Predestination effect cannot be reflected back to caster

Divine Manifestation ~
Players can now select to either increase, decrease, or not change the duration for triggering Divination effects (similar to Celan's notes)

Trigram Unification ~
Supreme Power's bleed limit changed to equal the caster's Max SP multiplied by 1.5
Players can now select to either increase, decrease, or not change the duration for triggering Divination effects

Typhoon ~
The amount of AP added to Divination effect's trigger damage when striking mobs was raised to 112.5% (37.5*lvl)

Divine Manifestation (Star Skill) ~
Added effect: Attaches 5% of Max SP (lvl) to Enmity's trigger damage
Bone Melt will now reduce the target's Max HP and Max SP equal to 40% (50 - 2*lvl) of their respective values

Divine Manifestation 2 ~
Raised the amount of damage from the Enmity effect from 15% of the difference between caster and target's Max SP to 25%
Made into a usable skill, the original passive effects remain:
1 sec Cast Time, 2450 SP Cost, CD 60 sec (90 - 3 * lvl)
Increases Max SP by 50% (5*lvl) for 24 sec.

Collaboration ~
Added effect: When the Possession buff ends, gain a Dreamland buff for 3 sec that reduces all damage received by 80%
Can now use the following skills in Possession: Unsquandered Clouds, Sacrificial Longevity, Sly Step, Soulstone Soutset skills, Accessory skills, and General Affinity and Chroma skills
Can now use Expertise, Accessory, Anan, Bilu, Velonus, Shaw Danon, and Zodiac Fashion Skills while under the Possession effect

Astral Soul ~
The Spiritual Body's Health changed to equal the sum of the caster's Max HP and Max SP multiplied by 6 (lvl)
The Primordial Spirit can now also use the following skills: Diviner Sacrifice, Unsquandered Clouds, Sacrificial Longevity, Sly Step, Soulstone Soulset skills、Accessory skills、and General Affinity and Chroma skills
Can now use Puppet Thread, Expertise, Accessory, Anan, Bilu, Velonus, Shaw Danon, and Zodiac Fashion Skills while under the Shed effect
Can also use esper skills while under the Shed effect

Astral Soul (Star Skill) ~
Changed how much the Spiritual Body's Health is raised to equal the sum of the caster's Max HP and Max SP multiplied by 1/2/3 depending on type

Astral Soul 2 ~
Added effect: While under the Shed effect from Astral Soul, the Bone Melt effect's duration will be extended by 5 sec and the Incognizance effect's Spiritual Cage will inherit the caster's stats

Aster·Asterism ~
The Starlink effect can now trigger up to 8 times

Star Garrison ~
Tome's original effect replaced: Now increases the Starlink amount placed by Aster·Asterism by 3 (lvl)

Aster·Tearful Ghost ~
No longer adjusts the Nullity effect based on the number of buffs.
When the caster's Max SP is larger than the target's SP, 2 Nullity effects will be placed on the target

Puppet Thread ~
Changed to Combo Group Curse skill that will count the range 12 yards around the target
If the targets are placed under the control effect, after breaking the link, 2 Nullity effects will be placed on the target for 3 sec. Only valid for monster targets.
Added Effect: When the caster's Max SP is higher than the target's SP, the Nullity effect duration will extend by 2 sec

Mantra·Overflowing Array ~
Magic Talismen will appear 5 yards around the caster now instead of the target
Reduced the spawn range to the generated Magic Talismen from 5 to 2 yards around the caster

Skewer Fate ~
Raised the amount of Max SP added to damage when striking mobs to 30%
Added Effect: Mantra·Overflowing Array will also attach 75% of Attack Power to damage

Spiritual Assistance 2 ~
Immunity amount to raja raised to 24 times
CD reduced to 80 sec (100-2*lvl)

Divine Contract ~
Added effect: Spiritual Assistance and Spiritual Assistance 2 will also give Invincibility for 3 sec (lvl)

Unsquandered Clouds (Star Skill) ~
CD reduction raised to 30, 40, 50 sec (6/8/10*lvl) depending on type

Mystical Ramble 2 ~
Raises the cast range to single target attacks by 12 yards
Extends the duration of the Navigation effect to Mystical Ramble by 10 minutes (lvl)
Added Effect: While under Navigation, skill damage raises by 20% (2*lvl)
Added effect: Gives a Talisman Shield effect during the Navigation effect.
Each time the caster casts a skill, he will add 4%*level of the caster's Max SP to Talisman Shield value.
This effect can only be triggered 2 times per second.
The max amount cannot exceed 5 times the caster's Max SP.
While the Rune Shield effect is active, it will reduce damage received by 40% and for every 10,000 points of Max SP the caster has higher than attacker, the amount of damage reduced increases by 1%, capping at 80%.
If Mystical Ramble's duration ends and the caster has any Rune Shield effects still active, they will not be immediately removed

Aster·Netherworld Recollection (Chroma Versions) ~
CD reduced to 20 sec
<Arcane>: Reduces target's Max SP equal to 20% of caster's Max SP

Sly Step (All Versions) ~
Caster will no longer step back, but charge forward

Sly Step 2 ~
Reduces the cooldown to Sly Step and Sly Step <Arcane> by 30 sec (3*lvl)
Added effect: Extends the charge range to Sly Step and Sly Step <Arcane> by 5 yards

Mantra·Cleansing Light 2 ~
Mantra·Cleansing Light will remove 2 debuffs now instead of 1
Added effect: Reduces the CD to Mantra·Cleansing Light by 20 sec (2*lvl)

Mantra·Cloud Omen 3 (All) ~
Added effect: Can now cast skill while under Paralyze, Stun, Silence, Sleep, Freeze, and Transform
The 2nd cast duration of the Dreamland effect raised to 15 sec (5*lvl)

Myriad Marvels ~
Cast time changed to an instant cast
After using skill, a Divination Mark will be left in the original spot of the caster for 2 sec
The distance traveled raised to between 15 ~ 35 yards and skill can now be used while under control effects
Though use while under control will not remove the effects

Spiritual Zephyr ~
Speed effect duration raised to 30 sec (10+4*lvl)

Aster·Divined Fate ~
CD reduced to 60 sec

Aster·Shadow Snake ~
CD reduced to 60 sec

Sacrificial Longevity ~
CD reduced to 90 sec
Added Effect: For every 100,000 points of higher Spirit the caster has over the target, the duration to the Fate Nexus effect will extend 1 sec

Diviner Sacrifice (All) ~
Cast time reduced to instant cast and cast range raised to 36 yards
CD reduced to 100 sec for chroma versions, Arcane effect now reduces CD by 40 sec

Profound Tao ~
Raised the amount of Max SP added to group attack damage when striking mobs from 3% to 8% (2+2*lvl)
The group attack Aster·Withered Soul also added to tome

Aster·Withered Soul ~
Target limit raised from 12 to 30

Secluded Ballad 2 ~
CD reduced to 45 sec
Added Effect: Also removes every negative effect from the Spiritual Body after moving

Aggregate Knowledge ~
Tome skill completely removed

Formless ~
Tome skill completely removed

Red Sun·Life and Death (Star Skill) ~
When the caster's Max SP is larger than the target's SP, 5 Nullity effects will be placed for 4, 6, 8 sec depending on type.
For every 200,000 points of higher Spirit the caster has over the target, the duration will extend 1 sec
The white damage cap of Max HP multiplied by 1.5 changed to equal the caster's Max SP multiplied by 1.2
When the caster's Max SP is larger than the target's SP, it'll also place a special Supreme Power effect on the target for 5 (lvl) sec. The first instance of damage equals 2%, 3%, 4% of the caster's Max SP depending on type and the following hits will deal double the damage of the previous hit. For every second the target moves while under this effect, the duration will extend by 1 sec
26
Announcements / Re: Jade Dynasty Reborn Changelog
November 03, 2023, 11:55:58 am
v442:
**Bug fixes:**
```ini
- [Modo] Seclude Spring II now stacks with Golden Rooster's New Year Greeting.
- Fixed potential realm crash issue.
```
**Changes:**
```ini
- From this moment only alliances with LV8 can bid for TW and signup for PvP Fort Sieges.
- Clast of Seven rewards rework:
* Removed website participation rewards.
* Rewards moved to ingame quests according to idea from #suggestions.
- [Website] Automated PvP rewards Event Token amount boosted x3.
- All Westfall farm spots are 4 mobs from now.
```
27
Kytos:

Charge Order ~
Optimized skill's effect distance
Paralyze strength changed to use the caster's Paralyze RES.
If skill is used while under Kirin form, the skill will also Stun for 6 sec with a strength equaling the caster's Stun RES

Spearhead ~
Added effect: Reduces mob target's Critnull by 35%. Cannot stack with Fiery Land's (psychea) critnull reduction effect

Sky's Doom ~
Amount of Max HP attached to damage when striking mobs raised to 12% (3+lvl)
Restrained Edge's duration raised to 24 sec and each stack will raise skill damage by 2% now.
When the caster has 30 stacks of this buff and gets more, the buff will continually replace the ones with the lowest durations out of the stack
Each hit giving 2 Restrained Edge buffs changed, now the first hit will give 8 Restrained Edge buffs

Outrageous Scale (All Versions) ~
Added effect: After using skill(s), the caster will gain Hatred based on the mob target's Hatred value multiplied by 1.1 (introduced in Wondrous Battle)

Kirin Advent ~
While under Kirin form, all RES will increase by 100 and can now use Haste Order, Hunt Order, Charge Order while transformed

-

Psychea:

Smart Addition 3 <Earth> ~
Chance to remove buffs raised to 100%

Mecha Fiery Land ~
Added Effect: Reduces the monster target's Defense equal to the caster's Max Attack Power for 24 sec (3*lvl)
The Critstrike Rate, Critnull Reduction, and Damage Increase effect durations were raised to 24 sec
Cast time reduced to 1 sec
Each hit giving 2 Spirit Seeds changed, now the first hit will give 6 Spirit Seeds

Mecha Fiery Land 2 ~
Cast time reduced to 1 sec
Each hit giving 3 Spirit Seeds changed, now the first hit will give 9 Spirit Seeds

Mecha Suffering ~
Adjusted the formula for calculating the increase of damage to monster targets related to Spirit Seeds.
Removed the fixed value and now applies the following:
Each Spirit Seed will attach 6% of the caster's Max AP plus 1.2% of the caster's Max HP to damage
Each hit giving 3 Spirit Seeds changed, now the first hit will give 12 Spirit Seeds

Mecha Torrent (All) ~
Optimized the range the skills go into effect.
Adjusted the formula for calculating the increase of damage to monster targets related to Spirit Seeds.
Removed the fixed value and now applies the following:
Each Spirit Seed will attach 4% of the caster's Max AP plus 0.6% of the caster's Max HP to damage

Mecha Light ~
Adjusted the formula for calculating the increase of damage to monster targets related to Spirit Seeds.
Removed the fixed value and now applies the following:
Each Spirit Seed will attach 8% of the caster's Max AP plus 1.5% of the caster's Max HP to damage

Mecha Roc ~
Changed the 3 sec 5 yards / sec speed increase to permanently last while under this psytek posture and reduced the amount speed increases after triggering the psytek effect to 5 yards / sec

Mecha Flood ~
Each hit giving 2 Spirit Seeds changed, now the first hit will give 6 Spirit Seeds

Mecha Flood 2 ~
Each hit giving 3 Spirit Seeds changed, now the first hit will give 9 Spirit Seeds

Substitution ~
The slow effect was replaced with a Convulsion effect, reducing the target's movement speed to 6 yards / sec
Added effect: After a successful transformation, 2 buffs will be removed from the target

Substitution 2 ~
Added effect: After Substitution successfully transforms the target, 2 more buffs will be removed from them and Convulsion will slow by by 2 yards / sec (0.2*lvl) more.

Free Wander ~
CD reduced to 30 sec

Fine Literature (Star Skill) ~
Reduced the amount of debuffs removed to 1, 2, 3 depending on type

Storm Escalades ~
Added Effect: Removes 2 (lvl) debuffs from the caster

Spirit Seed ~
When the caster has 30 stacks of this buff and gets more, the buff will continually replace the ones with the lowest durations out of the stack

Invisibility ~
Removed the rule that the invisibility effect would be removed after the Psychea received more than 5% of their HP in damage in one hit
When the Psychea receives more than 35% of their HP in damage once, they will appear for 2 sec and re-enter invisibility. The duration will remain unchanged

Leap of Faith (Star Skill) ~
Increases the Stealth duration to Maze by 10, 15, 20 sec now depending on type

Inked Days ~
Skill changed to have no cooldown
Cast time reduced from 2 to 0.5 sec and number of hits lowered from 9 to 2
Each hit will place 2 Seeds on the target now instead of 1

Vortex ~
Cast time reduced to 1 sec

-

Hydran:

Meteor Shower (Chroma Versions) ~
Added effect: 1st hit will reduce mob target's Defense equal to the caster's Max AP for 30 sec (10+lvl)
Fixed problem with 6th hit not reducing target's Critshield
CD reduced to 30 sec
Corrected Vigor cost.

Arcane: Each hit attaches 15% of Max SP to damage
Zen: Each hit attaches 15% of Max HP to damage
Zen effect slightly changed:
Bonus damage now calculates the caster's Skill Accuracy instead Skill Evasion.
Fixed the problem that "Celestial Majesty <Arcane><Zen>" Critshield reduction debuff could not be stacked with "Meteor Shower <Arcane> <Bane> <Zen>".

Aquatic Seal (Chroma Versions) ~
Corrected Vigor cost.

Meteor Shower 3 (All Versions) ~
Each hit will have a 100% chance to reduce a player target's Critshield by 60% for 15 sec

Drifting Echo ~
Every 2 points of Fighting Spirit will raise duration by 1 sec now

Dawn Storm ~
Each point of Fighting Spirit will attach 2% of Max HP to damage, capping at 70% now
Cast range raised to 18 yards
Removed the mark requirement from skill
Added Effect: Each point of Fighting Spirit will add 3% of AP, 1% of Critbonus, and 0.2% of Critstrike Rate to skill

Impervious 3 <Earth> ~
Effect changed: If the caster's received damage has surpassed their Max HP, their Health will be completely restored and their Max HP will raise 30% for 6 sec (2*lvl)

Fighting Spirit ~
If Fighting Spirit is lower than 20 after dying, the buff will not be removed
If Fighting Spirit is between 21 and 40 points after dying, only 1/4 of the amount will be removed (value's rounded down)

Wavedancer ~
Teleport mechanics no longer valid on non-player targets.

Footprints of the Past ~
Teleport mechanics no longer valid on non-player targets.

Celestial Majesty ~
Fix the problem that the cooldown time of the enemy's Hydran "Celestial Majesty" will be reset when the Hydran skill "Celestial Majesty <Arcane> <Bane> <Zen>" is used on the enemy's Hydran.

Dragonrest Shoal ~
Optimized debuff removal logic.

-

Seira:

Spirit Passenger (Chroma) ~
Added effect: Reduces monster target's Defense equal to the caster's Max AP for 20 sec

<Bane>:
Raised the amount that Critshield is reduced to 120% (6 * lvl)
Critshield Reduction effect duration raised to 20 sec (10+0.5*lvl)

Farewell for One ~
CD reduced to 60 sec

Force Levitation ~
CD reduced to 180 sec

Dark Bringer
CD reduced to 180 sec

Che'kun Ricochet <Arcane> ~
When skill reaches rank 20, the CD will be reduced by 40 sec now instead of 10

Cloud Swiper 2 ~
Extra damage raised to 180% of Attack Power (18*lvl)

Cloud Swiper 3 <Hero> ~
Extra damage raised to 180% of Attack Power

Jade Cloud ~
CD reduced to 7 sec
When striking mobs, skill will deal additional damage equal to 5% of current Health

Refreshed Buff ~
When striking mobs while the Refreshed buff is active, Sun's Fury, Jade Cloud, and Cloud Swiper (All Versions) will deal extra damage equal to 50% of AP plus 5% of Max HP

-

Gevrin:

Ultimate Freeze 2 ~
Added effect: Reduces targets' DEF equal to 100% (10*lvl) of caster's AP for 30 sec

Frost Mirror ~
Removed the chance raise and duration increase to the DEF Reduction effect of Ultimate Freeze from tome
Raises the extra damage to Ultimate Freeze by 18% of AP (6*lvl)

Southern Terrain ~
Iron Glacier 2, Forest Trek 2, and Focused Freeze 3 (All) added to tome

Forest Trek 2 ~
Buff durations raised to 20 sec

Focused Freeze 3 <Earth> ~
Duration to the c.bonus increase effect(s) raised to 5, 8, 14, and 20 sec
Hits will still affect the c.bonus buffs, but only the 4th hit will trigger the buff and the amount c.bonus raises by the hits were increased to 8%, 16%, 20%, and 32% (x*lvl, x = the values)
The c.bonus buff can stack with the c.bonus effects from Sky Breeze tome and Forest Trek 2

Sparse Constellation ~
CD raised to 480 sec
Removed the restriction of having to wait 90 sec to enter Aged status again from skill

Cloud Shift effect ~
When the caster has 30 stacks of this buff and gets more, the buff will continually replace the ones with the lowest durations out of the stack

-

Sylia:

Everlasting Expansion ~
If the Water System Damage effect triggers on the 1st hit, one buff will be removed from the target

Everlasting Expansion (Chroma) ~
If the Water System Damage effect triggers on the 1st, 3rd or 5th hits, one buff will be removed from the target
Optimized the effect range to Arcane and Zen

Sky Dust (Star Skill) ~
Skill will no longer remove debuffs from the caster and buff removal changed to remove 2 buffs on the 1st hit

Quiet Autumn ~
Fading Mind will remove 2 buffs (lvl) now instead of 4

Heavens Unite (All Versions) ~
Immunity to white damage removed from skill(s)

Fragrant Snowfall ~
Added effect: Places caster in an Empty Form buff for 20 sec (10+2*lvl) that gives immunity to white damage and damage from status effects (withered lotus, bleeds, etc)

Illusory Existence ~
The caster will need to have a higher Skill Accuracy than the target's Skill Evasion for tome to make Engender Existence remove the target's Skill Evasion

Life and Death ~
Cast time reduced to 1 sec

Alter Falsehoods ~
CD raised to 180 sec (240 - 10*lvl) and raised Petrify duration to 6 sec. Chance to Petrify raised to 24% (4*lvl)

Light Flame (Star Skill) ~
Added passive effect: Increases the chance for Alter Falsehoods to Petrify the target by 70% (14*lvl)

Bequeath Effect ~
Can now stack effect up to 6 times on a target instead of 3
Fixed that in the "Frosty" state, Sylia can use Bequeath to refresh the cooldown of the Five Elements skills.
28
Balo:

Harsh Taunt ~
Changed into a Group Attack skill with an attack range 10 yards around the caster affecting 8 targets.
The caster will gain Hatred based on the mob target's Hatred value multiplied by 1.1.
Added effect: When the caster's Attack Power is higher than the target's AP, the stats from the target's weapon will not go into effect for 8 sec

Tiger Smash (Star Skill) ~
Raised the movement speed amount to 6 yards / sec

Thunder Split ~
Attack range changed to 14 yards around the caster, affecting at most 6 targets
Added effect: If the caster's Max AP is higher than the target's AP, the target will be placed into Intimidation for 10 sec

Furious Roar 2 ~
Skill made into a passive that attaches the original skill's effects to Furious Roar

Song of Antipathy 2 ~
Amount of Max HP added to damage raised to 50% (5*lvl)

Blade Breaker ~
The stats from the target's weapon will not go into effect for 9 sec now

Ancient Soul <Bane> ~
Duration of the Attack Power increase after being attacked raised to 40 sec (20+lvl)

Ancient Soul <Zen> ~
Replaced the SP Recovery effect after being attacked with an HP Recovery effect.
Each time the caster is attacked, health will recover equal to their Weaken RES multiplied by 20 (lvl). This effect lasts 40 sec (20+lvl)

Combat Spirit ~
Duration to the group Combat Spirit effect raised to 10 mins (2*lvl)

Iron Guts ~
Duration to the group Iron Guts effect raised to 10 mins (2*lvl)

Slaughter 2 ~
White damage cannot surpass 150% of the caster's Max HP

Blade Swinger (Chroma) ~
Chance to reduce Defense raised to 30% (1.5*lvl)

War Song ~
Cast time changed from 1 sec to instant cast
-

Arden:

Dragon Stun (Star Skill) ~
Skill will clear 5 buffs from the target if they have more than 4 buffs now
Removed the raised chance for Dragon Stun to remove a buff from skill and lowered the number of additional buffs removed to 1, 2, 3 depending on type
Added passive effect: Dragon Stun and Dragon Stun 2 will deal additional damage to dragon type mob targets equal to 300% of Max HP (60 * lvl)

Dragon Stun ~
Chance to remove buffs raised to 100% and CD changed to 30 sec (46 - 2*lvl)
Cast Range Extended to 40 Yards

Dragon Stun 2
Cast Range Extended to 40 Yards

Beam End ~
Original tome effect replaced: Dragon Stun will have a 75% (25*lvl) chance to remove 1 more buff from the target

Devilbash Arrow (Star Skill) ~
Cast Range Extended to 40 Yards
CD raised to 90 sec for all versions
Skill changed into a Curse effect, Attack Power removed and its charge related increase effects removed
Knocks the target back 9, 10, 12 yards depending on type and for every 100 points of higher Silence RES, the distance raises 2 yards
Full Charge duration reduced from 1 to 0.5 sec and every 100 miliseconds charged increases the knock back range by 2 yards
Skill will penetrate all shields excluding Invincibility.
Added Effect: Skill will also reduce the target's current Shield amount by 30%, 40%, 50% depending on type.
When the caster's Max AP is higher than the target's, the value will double (30% -> 60%, etc)
Slow effect after a successful knock back is replaced with a Intermittent Paralyze effect that lasts 3 sec. When the skill reaches rank 5, the duration will raise 2 sec

Mountain Dweller ~
Replaced original skill effect:
After opening posture, the caster will be unable to move but will be immune to displacement effects while also increasing the caster's Anti-Damage Reduction by 5% (lvl)
Immune to displacement effect skills: Truth, Shadow Bind, Floodsurge, Dawn's End <Arcane> <Bane> <Zen>, Water Cluster, Banish Soul, Red Sun·Piercing Bolt, Footprints of the Past, Moshu Disaster, Awakened Dream, etc.

Tranquility ~
Mountain Dweller's original effects were added to skill.
Increases Evasion by 30 and Defense by the caster's rank multiplied by 0.5

Mount Towering ~
Mountain Dweller replaced with Tranquility

Lost Soul ~
CD raised to 60 sec
Changed into a Single Target Attack.
Silence Strength changed to equal 50% of the caster's Silence RES.

Lingering Tune ~
Raises the Silence Strength to Lost Soul equal to 40% (10+10*lvl) of caster's Silence RES. Still has chance to Fast

Floating Wave ~
The amount of added Attack Power to affected skills was raised to 20% (10*lvl)
Now also affects: Flamestream 2, Billow Break 2, and Cloud Dweller 3 (All)

Cloud Dweller (Chroma) ~
Skill will now ignore Bliss and fixed issues with Cloud Dweller <Zen>'s Max HP Reduction effect

Cloud Dweller 3 (All) ~
Increased the Charge buffs to skill
Critstrike Rate will now raise by 40% and Critbonus will raise by 200%
Added Charge effect: Attaches 300% of Attack Power to damage

Dreamlike Song (Star Skill) ~
Cancelled Deep Sleep effect.
Now increases the regular Sleep Strength to Dreamlike Song equal to 80%, 90%, 100% of the caster's Sleep RES plus 100.
Target's damage reduction duration is now 3/4/5+level seconds. depending on type

Cast Range Extended to 40 Yards ~
Devilbash Arrow, Devilbash Arrow 2, Trisigh

Direct ~
Optimized skill, can direct summons to attack another selected target any time

Billow Break 2 ~
Combustion effect added, skill will ignore Bliss effects

Solaris Fall ~
CD reduced to 2 sec. Full Charge time reduced from 1 to 0.5 sec and doubled the values to a full charge

Incarnation Switch (All) ~
Cast Range Extended to 40 Yards
Full Charge time reduced from 1 to 0.5 sec and doubled the values to a full charge

Vast Expanse ~
Removed Solaris Fall from tome

Eloquence Lord ~
Effect changed to be able to replace any existing EL buff currently active

Burning Venom
Fix the problem that the skill may not trigger the bleeding effect when used on characters.

-

Rayan:

Hunt Raid ~
Changed into a Single Curse
CD raised to 18 sec
Has a 100% chance to remove 2 buffs from the target.
If used while stealth, 2 more buffs will be removed from the target

Wind Shadow ~
Added effect: While a shadow is active, damage received by the caster from monster targets is reduced by 30%
If a shadow dissapears, the damage reduction effect will be increased to 80% for 5 seconds.

Shadow Sacrifice (All Versions) ~
Removed the boosting damage to next attack effect

Blink Move ~
Cast range raised to 45 yards
Increases damage to the next attack now by 90% and CD reduced to 45 sec

Ghost Veil (Star Skill) ~
Added Effect: After using Blink Move, the caster will receive 5 (lvl) Combo Points

Five Elements ~
Added effect: Gain invisibility with a 20 stealth strength for 10 sec

Spurt ~
Removed the increase to Critstrike Rate from skill
Has a 70% (10+20*lvl) chance to remove 2 negative effects

Floating Boat ~
Removed the boost to Spurt's Critstrike Rate duration from tome

Ghost Pace ~
The removing debuffs effect from skill has been moved to Spurt

Ghost Wing ~
Ghost Pace replaced with Spurt

Blood Blade ~
Added effect: Increases Critstrike Rate by 9% (2+lvl)

Ghost Cut 2 ~
The Eternal Night effect will raise damage by 100% now instead of 60%.
Optimized when skill goes into effect while casting, the cast time is the same

Ghost Cut ~
Hits 2 times and extra damage raised to 60% of Attack Power.
The 2nd hit will only damage non-player targets.
The Eternal Night effect will raise damage by 100% now instead of 60%.
Optimized when skill goes into effect while casting, the cast time is the same

Bloody Chop (Star Skill) ~
Raised the amount of Attack Power added to 1st hit's damage when hitting non-player targets to 40%, 50%, 60% depending on type

Nerve Pinch ~
Removed the chance for skill to not enter into cooldown.
When skill is used on a non-player target, its cooldown will be reduced by 40 sec

Invisibility ~
Invisibility effects with a high stealth strength and duration will take priority to go into effect

Invisibility effect from skills and tome was slightly changed:
Removed the rule that the invisibility effect would be removed after the rayan received more than 5% of their HP in damage in one hit
When the Rayan receives more than 35% of their HP in damage once, they will appear for 2 sec and re-enter invisibility. The duration will remain unchanged

New skill added: Assassination ~
Commands Shadows to attack the selected target within 40 yards (works like Arden's Direct skill)

Instant Slay ~
Changed into an AoE, Cast time reduced to 1 sec, CD reduced to 3 sec
Hits up to 20 targets 12 yards around the caster and skill will deal more damage when striking mobs equal to 10% of Max HP

Disperse ~
Changed into Self Blessing skill and removed the original effect
Cast time 1 sec, Costs 50 SP, CD 60 sec
Increases the caster's Max HP by 700 for 300 sec

Blood Blade (Star Skill) ~
Blood Blade replaced with Disperse with skill's Critnull and Critshield increase effect
Added Effect: After using Blood Blade, the caster's Attack Power and Critbonus will increase by 50% (10*lvl) for 20 sec

Death Fate ~
Added Effect: Permanently increases Critbonus by 12%(4*lvl)

Hide ~
Cast time reduced from 1 sec to an instant cast

Flash Reel (Chroma Versions) ~
The stealth effect from these skills will replace the Stealth effects from Invisibility, Hide, and Shadowmeld

-

Celan:

Auras ~
Range raised to 30 yards
Auras separated into Blessing Auras and Curse Auras and can be activated at the same time.
Blessing Auras' cast range raised to 30 yards when selecting a friendly target
Optimize the special effect display of Celan's Aura skills;
Fixed the problem that Celan's domain skills would not be interrupted after being controlled (except for "Song: Snow of Purity" and "Song: Blast of Disturbance II").

Song Serpent Dance ~
Raises Skill Damage by 18% (2*lvl) and Critstrike Rate by 23% (5+2*lvl) now
Added effect: Increases Skill Accuracy by 9 (lvl) for 15 sec (6+lvl)

Moon in the Mirror 2 ~
Duration raised to 60 sec and CD reduced to 60 sec
Cast time reduced from 1 sec to an instant cast and removed Tone of Rivers from skill

Tone of the Fountain ~
Cast time reduced to 1 sec

Chant of Wisdom ~
Tome will now also raise Attack Power and rephrased the tome's description

Tone of Meditation ~
Duration of the teleport skill raised to 30 sec (20+2*lvl) and rephrased the skill description

Cool Chord ~
Raised how much Attack Power is increased to 20% (10*lvl)

Sound without Sound ~
Skill renamed to Lotus Dawn
Made into a usable skill:
Cast Time: 1 sec
945 SP
Combo skill: Combo limit is 3 times and Combo Cooldown is 30 sec
For 12 sec, makes caster immune to damage from monster targets

Spectacular Echo ~
Removed Sound without Sound/Lotus Dawn from tome
Added Effect: Increases Weaken RES by 45 (15*lvl)

Comprehension of Zither ~
The original effects of Sound with Sound were moved to this skill, increasing Critnull by 6% (1+lvl)

Moon in the Mirror (T4 and M.tome) ~
Removed the damage reduction effect from skills

Tone of Rivers 2 ~
Cast range was raised to 35 yards.
Removed the Skill Accuracy increase effect from skill
Original skill effect moved to Tone of Frost 2
Now skill increases a target's Max HP and Max SP equal to 250% of the caster's Max AP for 30 sec

Tone of Rivers (Star Skill) ~
Added Effect: Passively increases the duration to Flowing Cloud's Mount Swiftness effect by 15 sec
Added Effect: Passively has Tone of Rivers 2 also raise the caster's Attack Power, amount equals 2000 * skill level + 5 * skill level * caster's Max SP/1000

Tone of Frost 2 ~
The damage reduction effect from Tone of Rivers 2 was added to skill. Reduces damage received by 40% for 16 sec

Soundblade Mosaic 2 ~
Cast Time reduced to 1 sec and CD reduced to 75 sec

Tone of Elegance ~
Changed the single target healing effect: Is able to heal player or summon targets.
Cooldown 60 seconds.
Cast range 35 yards.
Continually recovers a player's health for 30 sec. Heals HP every 2 sec once
Instantly recovers the health to a teammate's summon equal to the caster's Max SP multiplied by 3 and
for the next 22 sec every 2 sec will recover the summon's health equal to 18% of caster's Max SP

Soul Audience ~
When tome reaches rank 3, the range to Tone of Souls is increased by 5 yards

Blow Petals Drop (All) ~
Changed to hit 6 times and will also attach 10% of Max HP to damage when striking mobs

Tone of Rivers ~
Reflection effect removed from skill
Cast range was raised to 35 yards.

Tone of Frost ~
Chance to trigger reflect effect raised to 25%

Heavenly Echoes ~
Chance to trigger reflect effect raised to 35% (15+10*lvl)

Tone of Ancestor ~
Chance to trigger reflect effect raised to 49% (19+6*lvl)

Blow Journey Beginning (Chroma) ~
Added Effect: 1st hit reduces a mob target's Defense by a set amount equal to 100% (5*lvl) of caster's Max AP for 60 sec (3*lvl)

Tone of Winter ~
Cast range was raised to 35 yards.

Tone of Meditation 2 ~
Cast range was raised to 35 yards.

-

Forta:

Judge of Life ~
Fixed the actual chance and description not matching for the buff removal

Sweep (All) ~
Optimized skills effect distance

Soul ~
The attached HP to Chain Skill damage was raised to 15% (5*lvl) when striking mobs and now also affects Reality Termination 3 (All)
The chroma versions of Reality Termination were added to list of skills to have a chance to apply Palsy from tome

Reality Termination (Chroma) ~
Extra damage raised to 200% of AP (10*lvl) plus 5% of current HP
Added effect: Reduces mob target's DEF equal to the caster's Max AP for 20 sec (lvl)

Martial Path ~
CD reduced to 180 sec

Earthen Will ~
Duration raised to 20 sec (4*lvl)

Reality Termination 3 (All) ~
Also attaches 5% of caster's current HP to damage

Spurt ~
CD reduced to 45 sec

Dragon Strike (Star Skill) ~
Darkness effect duration boosted to 5 sec (lvl)

Feat ~
When striking mobs with Wave Dash, skill will deal more damage equal to 4% (2*lvl) of Max HP

Drunk World (Star Skill) ~
Added Effect: Drunk World will also reduce the target's current Shield amount by 30%, 40%, 50% depending on type. When the caster's Max AP is higher than the target's, the value will double

Galaxy Fall ~
Fixed tome "Passion" influence not matching skill description chance.

Sky·Essence III Ocean ~
Fixed passive not taking effect on 'Sky·Appearance'.

-

Voida:

Extreme Underworld (All Versions) ~
Chance for decoys to take hits raised to 100%
Decoys will not be consumed after taking hits or debuffs while the Voida is under an Invincibility effect

Extreme Underworld 3 <Earth> ~
Earth special effect changed: Passively increases the limit to Cloud Boundary's Spirit Shield equal to 45% of caster's Max SP (15*lvl) and skill will activate a Cloud Boundary effect once

Earthly Revenge (Star Skill) ~
No longer a Dark series skill. Will give 20 points of light or dark points
The 2nd hit's potion effectiveness reduction effect removed.
Now the 1st hit will make the target unable to recover their Spirit for 4 sec
The 4th hit's white damage was removed and replaced with a Spirit Burn effect.
It'll remove the target's Spirit equal to 30% of caster's Max SP (6*lvl)
Split's Damage Increase effect removed and replaced with a Max SP Reduction effect for 6 sec.
Reduces Max SP equal to 3% of caster's Max AP per every 1 light or dark point
Sleep effect replaced with Paralyze, strength value is the same, also triggers on the first hit

Melting Essence ~
Adds 80% of AP (40*lvl) to damage of Heavenly Survival 3 <Hero>

Light & Dark Points ~
The reduction amount changed from 5 light/dark points every second to 2 light/dark points reduced every second

Supreme Control ~
Chance to remove negative effects raised to 100%

Rainbow ~
Original effect removed
Tome now permanently raises c.rate by 9% (3*lvl) and critbonus by 30% (10*lvl)

Sunspot ~
Vigor, White Mountain, and White Noise added to tome
29
Annoucements / Re: Patch Notes - Classic [NEW]
October 27, 2023, 08:52:35 pm
v35:
```ini
- Celan and Rayan factions now available.
- Chroma unlocked.
- Dragon Mountain map unlocked.
- PvE Event launched.
- New lottery added to marketplace.
- Crafting cooldown reduced for Charm Beads and T4 stones.
- 10.000 GJ added for all accounts online withing 24h to celebrate Halloween.
```
30
-

Vim:

Dragon Cry ~
Stun duration raised to 9 sec

Demonfire 3 (All) ~
CD reduced to 180 sec and removed the Felkin CD Reduction from skill

Frozen Irony ~
Changed to a single target attack:
The caster will gain Hatred based on the mob target's Hatred value multiplied by 1.1 (introduced in Wondrous Battle)

Cherub's Dance (Star Skill) ~
Max HP added to each hit replaced with Max SP, attaching 30% of Max SP (10+4*lvl) to damage of each hit
3rd hit effect changed to attach Max SP instead of Max HP to damage.
Lowered the number of buffs removed to 2
The chance to remove buffs raised to 100% for all versions

Nameless Technique (All) ~
Cast time reduced from 3 to 2 sec
Cooldown time has been reduced to 13 seconds.

Nameless Technique (Arcane, Bane) ~
Added effect: The 1st, 3rd, and 5th hits have a 10% chance to remove 1 buff from the target. The 5th hit will have a 20% higher chance (30% chance)

Mohun Juma (Chroma Versions) ~
Profane Bash effect will have a 100% chance to reduce Defense. Duration raised to 20 sec and amount reduced equals the caster's Max AP
(Celestial Rain tome will no longer affect Chroma skills)
Zen: Fixed the problem that the effect of increasing the casting distance did not take effect.

New skill added: "Valiant Cavalry" ~
Skill will record the travel distance of the mounted player, counts up to 1500 yards
For every 100 yards traveled, mount speed will raise by 0.1 yards / sec up until it records 500 yards traveled. After reaching 750 yards traveled, the caster will enter into the Charge effect for 60 sec.
The Charge effect will also raise mount speed by 4.0 yards / sec This effect changes Quick Dash into Dash Chop

Dash Chop ~
1 sec Cast Time, 45 sec CD, Combo Skill usable up to 3 times
Teleport 20 yards ahead next to a target and dealing extra damage equal to 100% of AP plus 70% of caster's Max SP
Note: Using this skill will reset the CD to Quick Dash

Desecrate ~
Added effect: Summons a Duoblade Soul next to the caster for 12 sec (2*lvl)
The summon will inherit the caster's Attack Power and cannot be selected or damaged
Every 2 sec the summon will place any player target within 20 yards of it into Oppressed (reduce DEF).
If a player's Attack Power is lower than the summon's AP, then the player will be placed into a Duoblade Folly effect for 5 sec.
The target can only move towards the summon under this effect and can only use blessing type skills. Displacement type skills cannot be used under this effect

Infatuation (Star Skill) ~
Cast range raised to 35 yards
Extends the duration to Infatuation by 15 / 20 sec (3 or 4*lvl) depending on type
Reduces the amount of transferred damage the caster takes in place of the blessed target by 20% / 25% / 30% depending on type
-

Lupin:

Haste ~
CD reduced to 90 sec

Dark Shade ~
Increases duration to Haste speed buff by 10 sec (5*lvl)

Ancient Prayer 3 <Sky> ~
Ancient Prayer effect replaced with a Special Ancient Prayer buff (so cannot be removed by common buff removals).
Skill no longer has chance to increase Health by an even greater amount

Frozen Memories ~
Falling Lustre's duration raised to 24 sec.
Each hit giving 2 Falling Lustre buffs changed, now the first hit will give 8 Falling Lustre buffs

Frozen Memories (Chroma) ~
Each Falling Lustre buff adding 0.2% of current Health to damage when striking mobs changed to 0.2% of Max HP
Each hit giving 3 Falling Lustre buffs changed, now the first hit will give 12 Falling Lustre buffs.
If the last hit launches the 3 hit combo effect, each combo hit will give 3 Falling Lustre buffs

Mist ~
Chance to remove debuffs raised to 100% (20+10*lvl)

Sunset ~
Amount of Paralyze RES reduced increased to 100 (46+6*lvl)

Flying Petals ~
CD changed to 15 sec and cast range raised to 24 yards

Numbness ~
Removed Flying Petals from tome

Farewells ~
CD reduced to 180 sec
Silence effect replaced with Intermittent Silence effect and lasts 6 sec.
After the effect ends, the target will be placed back into Silence for another 6 sec

Hazy Blur ~
Removed the orignal skill effect and changed into single curse skill
1 sec Cast Time and CD raised to 240 sec
When the caster's Attack Power is higher than the target's AP, the curse will reduce the target's total Shield amount by 45% (5*lvl)
Affects the following shield skill effects: Faithful Defender, Cloud Boundary, Nimble Spirit, Frost Reservoir (all versions), 10,000 Things (All Versions), Overbearing Wind, and Mystical Ramble 2

Seductive Brush 2 ~
Changed into Single Target Attack with a 5.1 yards cast range and CD raised to 120 sec
Removed the original skill effect.
Attack a single target dealing extra damage equal to 200% of AP (20*lvl) plus 10% of Max HP (1*lvl).
Attaches a one time delayed damage effect on target: after 10 sec, damage will be dealt equal to 10% of caster's current HP, after 20 sec, damage will be dealt equal to 20% of caster's current HP, and after 30 sec damage will be dealt equal to 30% of caster's current HP

Flying Petals 2 ~
Original skill effects changed to passively apply to Flying Petals
CD raised to 60 sec
When caster's Skill Accuracy is higher than the target's SA, the target will be placed into a Heart's Content effect for 15 sec (5+lvl). While under this effect, whenever the target's Max HP is reduced, they will receive damage every second equal to 30% (3*lvl) of the amount of HP reduced, but this amount cannot surpass the caster's current Max HP multiplied by 1.5

Shadow of Hope (Chroma) ~
Added Effect: When striking mobs, each Falling Lustre buff will attach 0.1% of Max HP to damage

Positive Reinforcement ~
Reduced the damage increase to the next hit from 118% to 62% (8+6*lvl)

Guilty Conscience ~
Positive Reinforcement's damage bonus is increased by 2% (1*lvl) per rank

River Dweller 3 (All Versions) ~
Extra damage raised from 45% AP to 215% and current HP raised from 10% to 16%

River Dweller 3 <Hero> ~
Each Falling Lustre buff adding 1.5% of current Health to damage when striking mobs changed to 2% of Max HP

River Dweller 3 (Sky, Ocean, Earth) ~
Removed the consumption of all Falling Lustre buffs on the last hit from skill
Added Effect: Each Falling Lustre buff will add 2% of Max HP to damage when striking mobs

River Dweller 2 ~
Extra damage raised from 100% AP to 220% and current HP raised from 15% to 24% (2.4*lvl)

Cloudbreaker ~
Annihilation effect will create damage equal to 15% of all damage now and the damage cap was raised from 30 to 48 times the lupin's current HP

Memory's Standstill ~
Skill slightly changed: Each hit will deal extra damage equal to 100% of AP plus 18% of the sum to the caster's Max HP and Max SP

-

Incense Mage:

Dragonfire (All) ~
Remove Bahun the Crimson being immune to certain Defense Reduction effects
Removed the inherited Skill Evasion cap to Bahun the Crimson, it will now inherit all of the caster's Skill Evasion
Bahun the Crimson and Guardian Drake will inherit the caster's Anti-Affinity, Affinity RES, Anti-Damage Reduction, and Damage Reduction
Dragon Model changed for Chroma skill versions.
Chroma: Adjusted the number of Guardian Drakes summoned to basic, medium, and advanced to 2, 4, and 6

Charge ~
Chance to raise movement speed raised to 85% (25+20*3)

Interrupt Array ~
Duration to Interrupt Array effect raised to 60 sec

Nanwu Fire ~
When striking mobs, skill will deal more damage equal to 4.5% of current HP (0.5*lvl)

Nanwu Fire (Chroma) ~
Amount of current HP added to damage when striking mobs raised to 20% (lvl)
Fixed the problem that the casting distance of "Nanwu Fire <Arcane><Bane><Zen>" is inconsistent with that of "Nanwu Fire":
the casting distance of "Nanwu Fire <Arcane> <Bane> <Zen>" is adjusted to 22 meters.

Blazing ~
Fixed issue where tome effect on affected chroma Nanwu Fire skills weren't matching the description

Pyroessence ~
CD raised to 75 sec (CD can be reduced to 30 sec, at most)
Added Effect: First hit increases damage to mobs by 36% (4*lvl) for 18 sec (2*lvl).
Can be stacked with similar effect with exclusion of Pyroessence (Star Skill).

Pyroessence (Star Skill) ~
Added Effect: First hit increases damage to mobs by 50% (40+2*lvl) for 20 sec.
Can be stacked with similar effect with exclusion of regular Pyroessence.

Fire Slay 2 ~
CD reduced to 20 sec (40 - 2*lvl)
Chance to negate target's Defense raised to 100% (10*lvl) for 30 sec (3*lvl)

National Adversity ~
Changed to hit 6 times, dealing extra damage equal to 150% of AP (removed random 0.5 - 1.5)
Each hit will place a 20 sec Burn, Burning effect equals 50% of caster's Max AP. These Burns cannot stack with the burns from Nanwu Fire (All) or Fire Protection 2
When striking mob targets, skill will deal more damage equal to 20% of Max HP and raise Burn damage by 400%

Vein 2 ~
Skill will also affect National Adversity

Fire Hell ~
CD raised to 45 sec

Fire Hell (Star Skill) ~
Added Effect: Causes Fire Hell to place a Burn Injury effect on player targets for 15 sec.
Whenever the target receives an attack, they'll also receive a 1 time damage effect equal to 20%, 25%, 30% of the caster's Max HP depending on type.
This damage can only trigger 3 times every second