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Messages - scruffed

46
Guides / Elemental Temple
August 08, 2018, 04:55:17 pm
Basic Information
In this instance, there is no need to wait for certain time period to activate the instance.
Players can activate the instance anytime. There is no realm restriction. Players from different realms can enter the same instance.
If you die anytime during the instance, you will respawn at the first room unless you are revived. This instance can be done at multiple difficulties.


Elemental Painting
Every day, players will get an Elemental Painting, which can be turned in after defeating the Chaos Twins to Quest Witness Master Yao Dunmu at any difficulty.
Rewards include Taichi Pills, Cyntec Seal, and a Yuan Crystal. The higher difficulty you completed the instance in, the better rewards you get.


Sign up: Master Yao Dunmu
Level recommendation: Asc 120+
Players limit: 3-6 Players
Prepare, sign up time: 10 minutes
Daily limit: 1 time
Exit time: 3 minutes before instance end
Time limit: 30 minutes



Boss 1 - Black Tortoise
It has two forms, the tortoise and the snake. When the tortoise is damaged and has lost half of its health, it changes into its snake form.

Tortoise Form Powers
Tortoise Metabolization: Recovers Health each second.
Carapace Whirling: AoE damage within a certain range.
Carapace Maelstrom: During a certain time period, if the tortoise thinks it is losing Health and Spirit too quickly, it will begin constantly casting AoE Skills.

Snake Form Powers
Venom Spit: Randomly poisons a nearby target, causing the target to lose Health over time.
Forced Fast: Dramatically increases its movement speed.

Combat Guide
As a doorkeeper monster, it requires the player's full attention to defeat it.
It's best to defeat the tortoise form as quickly as possible
When the snake form spits venom, do your best to dodge, and use transformations to clear the venom when necessary



Boss 2 - Azure Dragon
You are not just facing a dragon, but a dragon with nine children!

Azure Dragon Powers
Dragon's Summoning: Summons Red Drakeling and Green Drakeling.
Dragon's Fury: Every time it casts Dragon's Summoning, the Azure Dragon gains permanent boosts to critical chance and critical damage
Dragon's Roar: Randomly causes negative statuses like stun, paralyze, Silence, or Sleep.

Red Drakeling Powers
Deals damage to players, while inflicting a Silence effect.

Blue Drakeling Powers
Automatically targets the Azure Dragon and starts moving toward it. If it reaches its target, the Azure Dragon recovers massive Health and Spirit.

Combat guide
Attempt to clear the Azure Dragon's statuses as quickly as possible
If the Drakelings are spawned, kill them first. 



Boss 3 - White Tiger
White Tiger Powers
Tiger Quake: Hits the ground hard, dealing AoE damage to nearby targets.
Tiger's Roar: Summons four stones in the battlefield. As long as the stones exist, the tiger will continuously roar, dealing tremendous damage to nearby players.

Stones Powers
-Inflicts negative statuses like Stun, Silence, Sleep, Diet, Bleed, Critical Change and Critical Damage reduction.

Combat Guide
When the tiger roars, stay far away from it.
Destroy the stones as quickly as possible to stop the tiger from roaring.



Boss 4 - Red Phoenix
There are four types of Minor Phoenix: Suppression, Burning, Astral, and Plague.
Phoenix of Suppression: Traps the target and causes constant damage.
Phoenix of Burning: Summons a fire elemental. If you stand near the fire elemental, you will be forced into the diet status and take constant damage.
Phoenix of Astral: Deals AoE damage to a specific target and surrounding targets as well.
Phoenix of Plague: Increases the damage taken by its target, which can stack up to 10 times.

Red Phoenix Powers
Furious Flame: AoE fire damage.
Tribute of the Phoenix: Summons Minor Phoenix
Burning Nirvana: Heals the Minor Phoenix

Combat Guide
Kill the Minor Phoenix whenever one shows up




Boss 5 - Chaos Twins
The twins of Yin and Yang!

Chaos Twin Powers
The twins will heal and resurrect each other They also possess powerful AoE skills.

Combat guide
Make sure you kill them simultaneously, so they will not resurrect each other.

47
Guides / Moontop Hollow
August 08, 2018, 04:26:38 pm
Requirements
This instance is for 5 to 15 players, levels 20 to 160 (non-ascended and ascended).
Members in a clan will receive a Champion Voucher daily. The Clan Chief will receive both a Champion Voucher and a Clan Summons. With these items, clan members can go through the Moontop Hollow Instance and receive rewards.

You can enter 3 times per day. Once you complete the Instance, the Champion Voucher(s) can be turned in. You can do these quests without the voucher but obviously you can't turn the quest in if you win, resulting in only 60 taichi and 150 affinity beads as a reward.

Champion Voucher rewards
Taichi Pill x500
Affinity Bead (Not Tradable) x2000
Chroma Bead (Not Tradable) x200
Ancient Coin x2
Radiant Orb x20


What you have to do
Go to Sunstream and speak to Illusion Dispatcher Hoi.

Get the clan leader to speak with the NPC and activate Moontop Hollow. Their Clan Summons does not disappear until they have completed the clan instance and claimed their reward.

    NOTE: You will only have 5 minutes to register, the clan leader must accept you before you are registered for the BG.

Once entered, it is your job to protect Anan from the 18 waves of yasho that are about to come.

When you begin, you will be transformed into a player with higher HP and SP and also gain 4 t5 skills. The transformation ends every 5 minutes, so be sure to get in the green array to regenerate your HP and SP! Your stats will also get boosted.

If you die, you will respawn with a new 5 min transformation at the green array and you will not loose exp. Puppets held in the bag are not used in this event.

Once the 18 waves of yasho are gone, an NPC will spawn called Li Fong. Turn your quest in to receive the rewards.

Tips
If a player receives a Box from a yasho drop and they open it, this opens up a Blue array portal, Send someone able to kill these bosses.
These are supposed to decrease the wave size depending on which boss you kill eg: the spider boss will decrease the wave that involves spider yasho.
The boss' will also drop weapons that increase AP and give extra stats such as Crit rate etc.

The crystals are traded in to the special NPC's to get special items to increase critstrike etc.
48
Guides / Crimson Peaks
August 08, 2018, 03:08:36 pm
Basic Information

In this instance, there are several functions. There is no need to wait for certain time period to activate the instance.
Players can activate the instance anytime. There is no realm restriction. Players from different realms can enter the same instance.
Players of all levels participating will receive enhanced stats, tier 5 skills, and can get enhanced faction weapons dropped by all bosses fought in Crimson Peaks.
When characters are disconnected from the server, they can relog back into the instance again. Each run has a chance to activate an extra boss, who upon being defeated awards players with a Kirin Sigil Shard.
Collect 10 to exchange them for a +10 Sigil.
Every day, players will get a Blazing Voucher, which can be turned in at the end of the instance to Vanti the Etherblade for 500 taichi pills, 2000 Affinity Beads, 200 Chroma Beads, and 3 Ancient Coins.

Level requirement: 60-150
Players limit: 10-25 Players
Prepare, sign up time: 10 minutes
Daily limit: 1 time
Exit time: 5 minutes before instance end
Time limit: 1 hour and 30 minutes





1st stage - Warrior's Retreat

Follow the path to a forked road (Incense Valley disciples will attack you on the way), then dig the rock, both roads can lead to Anshan Boudoir. This will cause the first two bosses to spawn at the platform up ahead.
The mobs in this part of the instance will drop memory orbs. For every 5 or 10 of them, you can exchange them at Reward NPCS for taichi pills corresponding to the amount turned in. These are only usable in the instance and will disappear when the players leave.

Note: For all bosses, a portal will activate for those who want to teleport back to starting point or vice-versa. In this case, if players die, they can go into portal, "Warrior's Retreat", and instantly be teleported back to Shenwu's and Mr. Gho's location. Also, if players need to heal, there will always be a Regeneration Aura nearby to heal Health and spirit.

1. Shenwu has extremely high health and defense, also able to cause Darkness effect.

2. Before Sinwu dies, Mr. Gho is in invincible status. 10s after Shenwu died, Mr. Gho's invincible status disappear.

3. When Mr. Gho's hp is less than 98%, 60%, and 30%, it will summon ten Modo disciples. They can be killed, disappear after 120s, or disappear when Mr. Gho dies.

4. Every minute Mr. Gho will use poison, which lasts for 20 seconds, inflicting 1500 damage every 2 seconds. Last tick does 2500 damage.

TIPS: It is possible to bait both bosses near the Regeneration Aura, so that players can heal health and spirit while inflicting damage.

5. After Mr. Gho dies, the first reward NPC, Quinn Chu, will appear. The Vanti and Negar NPCs will stop fighting.


Reward: 20 taichi Pills, 30 Affinity Beads, 10 Chroma Beads




2nd stage - Proving Grounds

After players go through the suspension bridge and the cave, they will arrive at second stage. There is a Regeneration Aura on the platform.

Talk to Vanti, and the second boss as well as different factions friendly NPCs will appear.

Boss: Pu Feng
1. Pu Feng regenerates 10% hp every 2 minutes.

2. Pu Feng is able to use health regen skill and freeze skill.

3. The scene will endlessly spawn Incense disciples.

4. After the boss died, it will activate the NPC disciples of all factions, a unconscious Skysong disciple, and the second stage reward NPC, Pu Heng.


Reward: 30 Taichi Pill, 50 Affinity Beads, 15 Chroma Beads

Talk to the unconscious Skysong disciple and save him, It will activate the teleport circles.
(There are two teleports on each platforms with three platforms in total. You have to choose the correct teleport three times in a row, or else you will teleport back to stage two again.)
Go into the blue teleport twice, then the orange one to get to stage three.




3rd Stage - Soul Forge Temple Outer

Teleport to third stage then you will see the third boss.

Boss: Kunja

1. Kunja has very high damage, and also ability to use Incense faction skills.

2. When 30s after combat, hp less than 60%, hp less than 30%, the boss will summon Incense disciples. For the first two waves, there will be ten disciples. The last summon will be twenty disciples. Incense disciples will use stun every ten seconds, with a strength of 300.

3. After the boss died, the third stage reward NPC, Incense Elder Niu Tian, and eight Wasteland Pillars will appear.


Reward: 40 taichi pills, 70 Affinity Beads, 20 Chroma Beads

Accept quest from the Wasteland Pillar. There is a random chance to activate the next stage. If it fails, five Incense disciples will appear. Each person can take the quest every 20s.
If players successfully activate the fourth stage a portal will appear close to the Regeneration Aura.
Use the portal to get teleported back for the next stage






4th Stage - Soul Forge Temple Inner

Take the Soul Forge Temple Inner portal

Boss: Beast Lord Phantom

1. The first Beast Lord Phantom will use AoE every one minute, reducing players' hp by 50%

2. After the first Beast Lord Phantom dies, it will activate the second Beast Lord Phantom. Every minute and half, it will reduce players' hp to 30%

3. After the second Beast Lord Phantom dies, it will activate the third Beastlord Soul. Once it entered combat, it will immediately use an AoE, reduce players' hp by 10%.

4. 10s after third Beast Lord Phantom appears, Forta Herald will appear and kill the third Beast Lord Phantom.

5. After the third Beast Lord Phantom dies, Vanti the Etherblade NPC will appear. Talk to him to get your reward for clearing the stage. If you have your Blazing Voucher in your bag, you can turn it in.

Reward: - 50 Taichi Pills, 90 Affinity Beads, 25 Chroma Beads

Either one of the following two scenarios can happen

If hidden stage does not activate, the instance will be completed at fifth stage, can use instance interface or wait until the instance to end and leave the instance.

If hidden stage does activate, you can go to the teleport behind the reward NPC and go to hidden boss Lady Lunaska.




5th Stage - Hall of Surveys

Boss: Sly Dragon
Time limit: 5 minutes
Reward: 25x Ancient Coins and 25x Soul Inverter

This boss will release a one hit skill after a period amount of time. Moments before he is about to use that attack, blue swords will appear around him, and he will give a warning "Are you ready to fail?".

This can be avoided by running out of range (Behind the blue swords) when the boss shouts out the hint.
Using Raja or any other skill that gives temporary invincibility can also prevent you from being killed.

Several times after the boss's health drops to a certain point, he will drop a massive amount of items. You can choose to start looting, but it is recommended to kill boss since there is a time limit.




Hidden Stage

If you get this stage, a portal will teleport the players to Hall of Surveys, where the hidden boss will spawn.

Boss: Lady Linaska
Reward: Kirin Sigil Shard
Spawn Chance: 25%
1. Every 60s, it has a chance to use AoE silence, stun, or sleep.

2. When the boss died, it will activate the hidden stage reward NPC


You can receive one Kirin Sigil shard from the reward NPC. If you have 10 shard, you can exchange them for a Kirin Sigil.


49
Technical Issues / Re: unable to update
August 06, 2018, 04:52:35 pm
Add the patcher and elementclient to your windows defender and firewall Exclusive list and try again
50
Guides / Shared Fortune Guide
August 05, 2018, 02:54:01 pm
    Level 1 = Scarla Wood and Burry Herb - 20% experience per submittance, 250 total of each item.
    Location: http://jd.pwdatabase.com/pwi/mob/588

    Level 2 = Glittera Jade and Iron Ore - 13.335% experience per submittance, 400 total of each item.
    Location: http://jd.pwdatabase.com/pwi/mob/602

    Level 3 = Iron Wood and Snakebite Herb - 8.335% experience per submittance, 600 total of each item.
    Location: http://jd.pwdatabase.com/pwi/mob/602

    Level 4 = Copper Ore, Greewond Jasper, and Yellaflora Wood - 8.00% experience per submittance, 650 total of each item.
    Location: http://jd.pwdatabase.com/pwi/mob/609

    Level 5 = Dreamcasting Herb, Opal Jade, and Silver Ore - 5% experience per submittance, 1000 total of each item.
    Location: http://jd.pwdatabase.com/pwi/mob/615

    Level 6 = Dreamcasting Herb, Opal Jade, and Stareaching Wood - 7.50% experience per submittance, 700 total of each item.
    Location: http://jd.pwdatabase.com/pwi/mob/615

    Level 7 = Dreamcasting Herb, Stareaching Wood, and Silver Ore - 6% per submittance, 850 total of each item.
    Location: http://jd.pwdatabase.com/pwi/mob/615

    Level 8 = Green Jasper, Gold Ore, and Longevity Wood - 6.67% per submittance, 750 total of each item.
    Location: http://jd.pwdatabase.com/pwi/mob/621

    Level 9 = Everlasting Herb, Green Jasper, and Gold Ore - 5% per submittance, 1000 total of each item.
    Location: http://jd.pwdatabase.com/pwi/mob/621

    Level 10 = Celeon Wood, Redsilver Ore, and Aurea Jasper - 5.5% per submittance, 950 total of each item.
    Location: http://jd.pwdatabase.com/pwi/mob/7766

    Level 11 = Dragonwhisker Herb, Celeon Wood, and Redsilver Ore - 4.14% per submittance, 1250 total of each item.
    Location: http://jd.pwdatabase.com/pwi/mob/7766

    Level 12 = Celepalace Jade, Blackgold Ore, and Fusang Wood - 4.63% per submittance, 1100 total of each item.
    Location: http://jd.pwdatabase.com/pwi/mob/8016

    Level 13 = Nine-Ear Grain, Celepalace Jade, and Blackgold Ore - 3.077% per submittance, 1650 total of each item.
    Location: http://jd.pwdatabase.com/pwi/mob/8016

    Level 14 = Magnagrain Stem, Impera Jasper, and Celepool Lotus - 2.182% per submittance, 2300 total of each item.
    Location: http://jd.pwdatabase.com/pwi/mob/10640

    Source: http://jd.pwdatabase.com/pwi/guild_fortune

51
Praises / Re: WaspMan
July 24, 2018, 11:04:27 pm
Thanks for being my sugar daddy in the beginning, Helpmed me get on my own two feets faster!
52
Praises / Scruffed
July 24, 2018, 10:58:17 pm
Link: https://jadedynasty.online/?page=register&ref=13552
Code: 5000758X010210032005900Z8da1f2
Name: Scruffed
Discord: Scruff#0001

Feel free to add me and ask for help  :o

53
Suggestions / Vote Leaderboards
July 21, 2018, 10:06:34 pm
How about a weekly or Monthly top 5 vote leaderboard?
And the top 5 gets rewarded for it with green jaden or Bonus Jadens or something else
54
Suggestions / Teleportation
July 20, 2018, 01:51:25 pm
How about making us able to use astrolabe and portal charms in
Affinity land
Seat of Chaos
dragon mountain
55
Guides / Random Stats and Information
July 14, 2018, 05:22:13 am


Work in progress and I hit the word limit... anyways some stats might not be 100% correct so keep that in mind

Faction Stats
[spoiler]

[/spoiler]

Pre Ascension and Ascension Stats per Class
[spoiler]
Vim
[spoiler][/spoiler]
Lupin
[spoiler][/spoiler]
Jadeon
[spoiler][/spoiler]
Skysong
[spoiler][/spoiler]
Modo
[spoiler][/spoiler]
Incense Mage
[spoiler][/spoiler]
Balo
[spoiler][/spoiler]
Arden
[spoiler][/spoiler]
Rayan
[spoiler][/spoiler]
Celan
[spoiler][/spoiler]
Forta
[spoiler][/spoiler]
Voida
[spoiler][/spoiler]


[/spoiler]

Gem Classes and Stats
[spoiler]




[/spoiler]

Mystic Tomes
[spoiler]

OVERVIEW

[spoiler]Mystic Tomes are an extension of your Skill Tomes, which becomes available to you through your Tome Window after you reach level 135 Ascended.

Right-Clicking a Mystic Tome Book will enable you to embed it into the corresponding M. Tome slots, upgrade your Book, or decompose it for upgrade materials. The stats you get on them are drawn from a pool depending on the book but the value and number of stats that come on each book are completely based on RNG (unfortunately) and will appear after you identify the Book via right-click.

There are four Mystic Tome slots and four Mystic Tome Books.

In addition to stats, Greensack and Whitesilk MT Books each provide an enhanced version of pre-existing faction skills; these skills are referred to as a 3rd tier of skills and are extremely powerful or at the very least more useful than it's base faction counterparts. Each faction only has two faction skills that can be upgraded with Mystic Tome Books, and the other two Mystic Tome Books do not provide T3 skills of any kind but they still provide awesome stats.

MYSTIC TOME STATS
Mystic Tome Books can have at most 5 lines of stats.
Every Mystic Tome Book draws from the common stat pool which includes;
Attack, Defense, Health, Spirit, Attack %, Defense %, Health %, and Spirit %
However, each Mystic Tome Book also has it's own special pool;
Here are the additional special stat pools that each book draws from.

Greensack (blue book)

Stun RES
Paralyze RES
Skill Accuracy
Critstrike Bonus
(OFFENSIVE SKILL) Greensack provides your faction's MT3 Offensive Faction Skill. (IE Reality Termination III, Magnificent Spirit III, Meteor Shower III, etc)

Whitesilk (purple book)

Silence RES
Critstrike Rate
Critnull
Anti-Dagos
(DEFENSIVE SKILL) Whitesilk provides your faction's MT3 Defensive Faction Skill. (IE Nameless Way III, Impervious III, Ancient Prayer III, etc)

Redplume (orange book)
Sleep RES
Vigor
Chroma Power
Anti-Felkin
(no skill available)

Darkguard (green book)

Weaken RES
Critshield
Anti-Damage Reduction
Anti-Fuwa
(no skill available)

MYSTIC TOME SKILLS
Mystic Tome Skills appear with a random level between 1 and 3 (many skills don't improve that much between 1 and 3 while others increase dramatically at lvl 3) and a random type attribute.
Each of the MT3 Skills also come in 1 of 4 different types and these attributes, (Sky, Ocean(Sea),Earth,Hero,) alter what the skill does in special ways.

[/spoiler]
Modo
[spoiler]
Self-Righteousness 3 <Skies>

Increases the caster's Max Attack, Health, Spirit, and Defense by 30% for 30 sec.
CD 50 sec

Skies Special Effect:
For 30 sec, increases Stun, Paralyze, and Sleep RES by 30%

Self-Righteousness 3 <Seas>

Increases the caster's Max Attack, Health, Spirit, and Defense by 30% for 30 sec.
CD 50 sec

Seas Special Effect:
After using Demonic Posture, Critstrike Rate will increase by 8% for 30 sec

Self-Righteousness 3 <Earth>

Increases the caster's Max Attack, Health, Spirit, and Defense by 30% for 30 sec.
CD 50 sec

Earth Special Effect:
Passively increases the Sky Seeker Toxin effect damage amount by 30%

Self-Righteousness 3 <Hero>

Increases the caster's Max Attack, Health, Spirit, and Defense by 30% for 30 sec.
CD 50 sec

Hero Special Effect:
For 30 sec, the caster is immune against slow effects

Forest of Laughter 3 <Skies>

Range: <Skies> Penetrates at most 4 targets within range

Hits 16 yards ahead in a linear path

Deals extra damage equal to 5% of the caster's current HP and SP

Each strike hits with 60% AP
Each strike hits with additional damage equal to the difference in Stun, Paralyze, and Sleep RES multiplied by 10
Each strike, respectively, can Stun, Paralyze, or Sleep for 3 sec. Strength is equal to the caster's respective RES

Skies Special Effect:
Each strike will deal additional damage equal to the caster's Stun, Paralyze, and Sleep RES multiplied by 3

Forest of Laughter 3 <Seas>

Range: <Seas> Attack every target around the caster

Hits every target in a linear path in 4 different directions within 16 yards of the caster

Deals extra damage equal to 5% of the caster's current HP and SP

Each strike hits with 60% AP
Each strike hits with additional damage equal to the difference in Stun, Paralyze, and Sleep RES multiplied by 10
Each strike, respectively, can Stun, Paralyze, or Sleep for 3 sec. Strength is equal to the caster's respective RES

Seas Special Effect:
Each strike will reduce the target's resistances equal to 10% of the sum of the target's RES for 10 sec

Forest of Laughter 3 <Earth>

Range: <Earth> Attack a target and those within a fixed area

Hits a target within 16 yards and 4 targets within a 3 yard radius of that target

Deals extra damage equal to 5% of the caster's current HP and SP

Each strike hits with 60% AP
Each strike hits with additional damage equal to the difference in Stun, Paralyze, and Sleep RES multiplied by 10
Each strike, respectively, can Stun, Paralyze, or Sleep for 3 sec. Strength is equal to the caster's respective RES

Earth Special Effect:
Each strike will remove 1 buff from the target and reduce the target's Max HP equal to 10% of the caster's HP

Forest of Laughter 3 <Hero>

Range: <Hero> Attack a single target

Hits a single target within 16 yards

Deals extra damage equal to 5% of the caster's current HP and SP

Each strike hits with 60% AP
Each strike hits with additional damage equal to the difference in Stun, Paralyze, and Sleep RES multiplied by 10
Each strike, respectively, can Stun, Paralyze, or Sleep for 3 sec. Strength is equal to the caster's respective RES

Hero Special Effect:
If the Stun, Paralyze, or Sleep effect successfully lands, the next hit will deal double damage


[/spoiler]
Lupin
[spoiler]
Ancient Prayer 3 <Skies>

For 36 sec, increases Max HP by 350% with an 18% chance to increase it by an even greater amount.
CD 60 sec

Skies Special Effect:
For 6 sec, increases Critstrike Rate by 10% and Critstrike Bonus by 30%

Ancient Prayer 3 <Seas>

For 36 sec, increases Max HP by 350% with an 18% chance to increase it by an even greater amount.
CD 60 sec

Seas Special Effect:
For 10 sec, increases skill damage by 10% and makes the caster immune against taunt

Ancient Prayer 3 <Earth>

For 36 sec, increases Max HP by 350% with an 18% chance to increase it by an even greater amount.
CD 60 sec

Earth Special Effect:
Removes Spirit Drain and Bleed effects and for 16 sec, the caster will be immune against Spirit Drain effects

Ancient Prayer 3 <Hero>

For 36 sec, increases Max HP by 350% with an 18% chance to increase it by an even greater amount.
CD 60 sec

Hero Special Effect:
Raises the chance to increase HP by an even greater amount by 15%

River Dweller 3 <Skies>

Range: <Skies> Penetrates at most 4 targets within range

Hits 12 yards ahead in a linear path

Attack a target 4 times, hitting with a 10% higher Critstrike Rate, dealing 45% AP of extra damage
Each hit attaches 10% of the caster's current HP to damage and reduces the targets' Attack Power by 1500 for 10 sec

Skies Special Effect:
Paralyzes the targets with a strength equaling the caster's Paralyze RES

River Dweller 3 <Seas>

Range: <Seas> Attack every target around the caster

Hits every target in a linear path in 4 different directions within 12 yards of the caster

Attack a target 4 times, hitting with a 10% higher Critstrike Rate, dealing 45% AP of extra damage
Each hit attaches 10% of the caster's current HP to damage and reduces the targets' Attack Power by 1500 for 10 sec

Seas Special Effect:
Silences the target for 5 sec with a strength equal to the caster's Silence RES

River Dweller 3 <Earth>

Range: <Earth> Attack a target and those within a fixed area

Hits a target within 12 yards and 4 targets within a 3 yard radius of that target

Attack a target 4 times, hitting with a 10% higher Critstrike Rate, dealing 45% AP of extra damage
Each hit attaches 10% of the caster's current HP to damage and reduces the targets' Attack Power by 1500 for 10 sec

Earth Special Effect:
Each hit will remove a Critnull increase effect and an Improved Critstrike Rate effect from the target

River Dweller 3 <Hero>

Range: <Hero> Attack a single target

Hits a single target within 12 yards

Attack a target 4 times, hitting with a 10% higher Critstrike Rate, dealing 45% AP of extra damage
Each hit attaches 10% of the caster's current HP to damage and reduces the targets' Attack Power by 1500 for 10 sec

Hero Special Effect:
If this skill successfully kills the target within 16 sec, the caster's speed will increase for 9 sec by 5 yards / sec

[/spoiler]
Jadeon
[spoiler]
Nameless Way 3 <Skies>

For 25 sec, has a 100% chance to reduce damage taken by 90%. CD 50 sec

Skies Special Effect:
If this skill is used while Health is lower than 90%, a raja effect will trigger, being immune to attacks 20 times for 3 - 5 sec

Nameless Way 3 <Seas>

For 25 sec, has a 100% chance to reduce damage taken by 90%. CD 50 sec

Seas Special Effect:
The skill will additionally clear 3 negative effects from the caster

Nameless Way 3 <Earth>

For 25 sec, has a 100% chance to reduce damage taken by 90%. CD 50 sec

Earth Special Effect:
For 5 sec, Skill Evasion will increase by 10 points

Nameless Way 3 <Hero>

For 25 sec, has a 100% chance to reduce damage taken by 90%. CD 50 sec

Hero Special Effect:
For 10 sec, increases damage to the next hit by 15%

Magnificent Spirit 3 <Skies>

Range: <Skies> Penetrates at most 4 targets within range

Hits 12 yards ahead in a linear path

Deals additional damage equal to 200% of AP and hits with a 60% higher Critstrike Bonus.
The skill deals more damage the higher the target's Health is.
For every single buff on the caster and single debuff on the target, damage is increased by 12%
CD 40 sec

Skies Special Effect:
For 8 sec, places the target in an Injured effect, causing them to receive a fixed amount of damage equal to the damage received

Magnificent Spirit 3 <Seas>

Range: <Seas> Attack every target around the caster

Hits every target in a linear path in 4 different directions within 12 yards of the caster

Deals additional damage equal to 200% of AP and hits with a 60% higher Critstrike Bonus.
The skill deals more damage the higher the target's Health is.
For every single buff on the caster and single debuff on the target, damage is increased by 12%
CD 40 sec

Seas Special Effect:
Removes the target's Spirit equal to 50% of caster's current Spirit. Within 8 sec, it will remove 40% of SP

Magnificent Spirit 3 <Earth>

Range: <Earth> Attack a target and those within a fixed area

Hits a target within 12 yards and 4 targets within a 3 yard radius of that target

Deals additional damage equal to 200% of AP and hits with a 60% higher Critstrike Bonus.
The skill deals more damage the higher the target's Health is.
For every single buff on the caster and single debuff on the target, damage is increased by 12%
CD 40 sec

Earth Special Effect:
Places the target under a Stun and Silence effect with a strength equal to the caster's respective RES for 4 sec

Magnificent Spirit 3 <Hero>

Range: <Hero> Attack a single target

Hits a single target within 12 yards

Deals additional damage equal to 200% of AP and hits with a 60% higher Critstrike Bonus.
The skill deals more damage the higher the target's Health is.
For every single buff on the caster and single debuff on the target, damage is increased by 12%
CD 40 sec

Hero Special Effect:
Extends the skill range by 12 yards and makes the skill hit with 15 points of additional Skill Accuracy
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Skysong
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Fawin Wisdom 3 <Skies>

For 26 sec, HP is healed to the caster every 2 sec equal to 30% of HP and AP is raised by 24%.
For 8 sec, the caster will be in an Invincibility condition. CD 60 sec

Skies Special Effect:
Increases Critstrike Rate by 10% for 12 sec

Fawin Wisdom 3 <Seas>

For 26 sec, HP is healed to the caster every 2 sec equal to 30% of HP and AP is raised by 24%.
For 8 sec, the caster will be in an Invincibility condition. CD 60 sec

Seas Special Effect:
Increases Critstrike Damage by 50% for 8 sec

Fawin Wisdom 3 <Earth>

For 26 sec, HP is healed to the caster every 2 sec equal to 30% of HP and AP is raised by 24%.
For 8 sec, the caster will be in an Invincibility condition. CD 60 sec

Earth Special Effect:
For every 1 point of Critstrike Rate, the caster's Sleep RES will increase by 1 point for 16 sec

Fawin Wisdom 3 <Hero>

For 26 sec, HP is healed to the caster every 2 sec equal to 30% of HP and AP is raised by 24%.
For 8 sec, the caster will be in an Invincibility condition. CD 60 sec

Hero Special Effect:
Increases Skill Accuracy by 12 points for 16 sec

The Six Cycles 3 <Skies>

Range: <Skies> Penetrates at most 4 targets within range

Hits 15 yards ahead in a linear path

Each hit deals additional damage equal to the caster's Sleep RES multiplied by 10 plus 2000 extra damage.
The skill hits with 10% higher Critstrike Rate and has a 6% chance to cause the target to enter into a random negative effect for 2 sec. Has an 8% chance to heal HP by 8% of Max HP. The first 3 hits will sleep the target for 2 sec with a strength equaling the caster's Sleep RES

Skies Special Effect:
If the Sleep effect is successfully applied, the last hit will attach an 8 sec Deep Sleep effect

The Six Cycles 3 <Seas>

Range: <Seas> Attack every target around the caster

Hits every target in a linear path in 4 different directions within 15 yards of the caster

Each hit deals additional damage equal to the caster's Sleep RES multiplied by 10 plus 2000 extra damage.
The skill hits with 10% higher Critstrike Rate and has a 6% chance to cause the target to enter into a random negative effect for 2 sec. Has an 8% chance to heal HP by 8% of Max HP. The first 3 hits will sleep the target for 2 sec with a strength equaling the caster's Sleep RES

Seas Special Effect:
The heightened Critstrike Rate will remain in effect for 10 sec

The Six Cycles 3 <Earth>

Range: <Earth> Attack a target and those within a fixed area

Hits a target within 15 yards and 4 targets within a 3 yard radius of that target

Each hit deals additional damage equal to the caster's Sleep RES multiplied by 10 plus 2000 extra damage.
The skill hits with 10% higher Critstrike Rate and has a 6% chance to cause the target to enter into a random negative effect for 2 sec. Has an 8% chance to heal HP by 8% of Max HP. The first 3 hits will sleep the target for 2 sec with a strength equaling the caster's Sleep RES

Earth Special Effect:
Places the target in a Deep Sleep effect for 6 sec with a strength equal to the caster's Sleep RES

The Six Cycles 3 <Hero>

Range: <Hero> Attack a single target

Hits a single target within 15 yards

Each hit deals additional damage equal to the caster's Sleep RES multiplied by 10 plus 2000 extra damage.
The skill hits with 10% higher Critstrike Rate and has a 6% chance to cause the target to enter into a random negative effect for 2 sec. Has an 8% chance to heal HP by 8% of Max HP. The first 3 hits will sleep the target for 2 sec with a strength equaling the caster's Sleep RES

Hero Special Effect:
The more debuffs on the caster, the higher the additional damage will be dealt
[/spoiler]

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