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11
Faction Discussion / Re: Bloodforger 炼血 Faction Ski...
Last post by Zmniejszac - May 15, 2026, 07:37:58 AM
Videos ~
12
Faction Discussion / Re: Bloodforger 炼血 Faction Ski...
Last post by Zmniejszac - May 15, 2026, 07:37:44 AM
reserved for charms & espers
13
Faction Discussion / Re: Bloodforger 炼血 Faction Ski...
Last post by Zmniejszac - May 15, 2026, 07:37:21 AM
reserved for m.tome, star skills, and dharma skills
14
Faction Discussion / Re: Bloodforger 炼血 Faction Ski...
Last post by Zmniejszac - May 15, 2026, 07:36:58 AM
Ascension ~

锁魂棘 1/1

Single Curse 18 yards
Cast Time 1 second
Costs 2000 Spirit
Cooldown 20 seconds

Silences the target for 5 seconds. Silence Strength equals the caster's Silence Resistance

赤玉三叠 1/1

Self Blessing
Cast Time 1 second
Costs 1000 Spirit
Cooldown 60 seconds

Immediately gain 3 Essence Severance

百芳凋 1/1

Single Curse 18 yards
Cast Time 1 second
Costs 2000 Spirit
Cooldown 60 seconds

Clears from the target 4 common positive effects

春不眷 1/1

Self Blessing
Cast Time 1 second
Costs 2000 Spirit
Cooldown 120 seconds

Enter into a Living Hollow effect, reviving after dying within 20 seconds. The revived target will be invincible for 8 seconds, but will die after 12 seconds

--

Affinity ~

Dagos ~

青·万象寂 2 10/10

Passive

青·万象寂 (T5 #3) and 青·万象寂<玄> will deal more damage equal to 200% of Attack Power and 10% of the caster's Max Spirit. Striking monsters will additionally add 100% of Attack Power to damage

青·万象寂 (T5 #3) and 青·万象寂<玄>'s first strike will remove 1 common positive effect from the target


枯血印 2 10/10

Passive

At rank 10, when 青·万象寂 (T5 #3) and 青·万象寂<玄> lands on a monster target, it will additionally add 1 more Bloodrot effect to the target


沥血·闻寂 2 10/10

Self Blessing
Cast Time 1 second
Costs 2000 Spirit
Cooldown 150 seconds

Enter into a Bliss effect that is immune to damage and negative effects 20 times. Effect lasts 10 seconds

Passive

Additionally increases Critshield by 30%. At rank 10, the caster will initially gain 3 Essence Severance effects


青·缠骨 2 10/10

Passive

At rank 10, when 青·缠骨 (T3 #2) strikes a monster, it will reduce the cooldowns to 青·万象寂 (T5 #3) and 青·万象寂<玄> by 3 seconds, as well as give 1 Crimson Bloom effect


易形骸 2 10/10

Passive

If the possessed target has a lower Max Attack Power than the caster, then the target's Skill Evasion will be reduced by 20

--

Felkin ~

朱·千紅落 2 10/10

Passive

朱·千紅落 (T5 #2) and 朱·千紅落<煞> will deal more damage when striking monsters equal to 100% of Attack Power and further increases the additional damage for every Crimson Bloom effect by 50% of Attack Power


慈源涌 2 10/10

Passive

慈源涌 (T2 #2) will further increase Skill Evasion by 30


朱·汲灵 2 10/10

Passive

At rank 10, the caster will initially gain 3 Crimson Bloom effects


朱·蚀心 2 10/10

Passive

At rank 10, when 朱·蚀心 (T3 #1) strikes a monster, it will reduce the cooldowns to 朱·千紅落 (T5 #2) and 朱·千紅落<煞>  by 5 seconds, as well as give 1 Essence Severance effect


残香寒 2 10/10

Passive

At rank 10, increases the max amount of the Bloodrot effect able to be placed on monster targets by 2

--

Fuwa ~

枯荣生 2 10/10

Passive

枯荣生 (T3 #3) will reduce received monster damage done to the revived target by 30% for 15 seconds


乱雨腥 2 10/10

Passive

乱雨腥 (T2 #1) will deal more damage when striking monsters equal to 50% of Attack Power


锁魂棘 2 10/10

Passive

If the caster's Weaken Resistance is higher than the target's Weaken Resistance, then 锁魂棘 (asc) will Weaken the target, reducing their Attack Power by 80% for 10 second(s)


血花千树 2 10/10

Passive

血花千树 (T5 #5) and 血花千树<禅> will deal more damage when striking monsters equal to 100% of Attack Power and 10% of the caster's Max Health and Spirit

血花千树 (T5 #5) and 血花千树<禅>'s Bloodrot effect will deal more damage to monsters equal to 100% of Attack Power plus 10% of the caster's Max Health


溯血行 2 10/10

Passive

溯血行 (T1 #2) will additionally give a Slow Immune effect for 10 second(s)

--

Chroma ~

Dagos ~

朱·千紅落<玄> 20/20

<Arcane> Has higher Attack Power

Single Target Attack 18 yard range
Cast Time: 2 seconds
Costs 2000 Spirit
Costs 1700 Vigor
Cooldown: 45 seconds

Attack a target 4 times, dealing 5250 extra damage plus 100% of Attack Power.
When striking monsters, each hits deals more damage equal to 5250 and each hit will strike with a 50% higher Critbonus.

Effect 1: For every Crimson Bloom effect deal additional damage on the first hit equal to 350% of Attack Power plus 5% of the caster's Max Health. This damage cannot exceed 150% of the caster's Max Health

Effect 2: When striking monsters, the targets will be attacked 2 more times and every Essence Severance effect will add 140% of Attack Power plus 14% of the caster's Max Health and 5% of Max Spirit to damage

Effect 3: When the final strike lands on a monster, the cooldown to 明灭无瞬 and Red Sun·明灭无瞬 will be reduced by 12 seconds

Effect 4: When the first strike lands on a target, if they have an active Bloodrot effect, its duration will be extended by 12 seconds, but cannot surpass 60 seconds.

Shares a cooldown with 朱·千紅落 and other chroma variants of this skill


血花千树<玄> 20/20

<Arcane> Increases the Bloodrot amount when striking monsters

Group Attack: 18 yards around caster
Targets: 24
Cast time: 3 seconds
Costs 3200 Spirit
Costs 1700 Vigor
Cooldown: 6 seconds

Attack a group of targets 6 times, dealing 3000 extra damage plus 20% of Attack Power, 5% of the caster's Max Health, and 5% of the caster's Max Spirit.

The first hit applies a Bloodrot effect. The effect value equals 100% of the 枯血印 skill


青·万象寂<玄> 20/20

<Arcane> Strikes with higher Critbonus

Single Target Attack 18 yard range
Cast Time: 2 seconds
Costs 3600 Spirit
Costs 1700 Vigor
Cooldown: 14 seconds

Attack a target 4 times, dealing 3000 extra damage plus 200% of Attack Power, 24% of the caster's Max Health, and 26% of Max Spirit. Each hit will strike with a 50% higher Critbonus. The skill will hit an additional 2 times when striking monsters

Effect 1: When the first strike lands on a monster target, the cooldown to 明灭无瞬 and Red Sun·明灭无瞬 will be reduced by 12 seconds

Effect 2: When the first hit lands on a monster target under Bloodrot, an additional stack of the Bloodrot effect will be applied

Shares a cooldown with 青·万象寂 and other chroma variants of this skill


红影曳<玄> 20/20

<Arcane> Increases Anti-Affinity

Travel 17 yards
Cast Time: 1 seconds
Costs 4000 Spirit
Costs 1700 Vigor
Cooldown: 120 seconds

Teleport ahead 17 yards

--

Felkin ~

朱·千紅落<煞>

血花千树<煞>

青·万象寂<煞>

红影曳<煞>

--

Fuwa ~

朱·千紅落<禅>

血花千树<禅>

青·万象寂<禅>

红影曳<禅>
15
Faction Discussion / Re: Bloodforger 炼血 Faction Ski...
Last post by Zmniejszac - May 15, 2026, 07:36:44 AM


B1 Tomes ~

#1 血凝 3/3

颓红绽 (T1 #1) will deal 60 more damage

#2 血沸 3/3

溯血行 (T1 #2)'s cooldown is reduced by 3 seconds

#3 血髓 3/3

残香寒 (T1 #3)'s cooldown is reduced by 6 seconds

残香寒 (T1 #3) will deal more damage equal to 6% of the caster's Max Health and Spirit

#4 血涌 5/5

沥血·不侵 (T3 #5) will further increase all Resistances by 10

#5 血华 4/4

红影曳 (T5 #4)'s cooldown is reduced by 20 seconds and skill will additionally remove 2 common negative effects from the caster. At rank 5, 1 more negative effect will be removed

#6 血噬 4/4

明灭无瞬 (T4 #1) will deal more damage for every Crimson Bloom stack equal to 1% of the caster's Max Health and Spirit

Every Essence Severance stack will deal more damage equal to 24% of Attack Power plus 1.6% of the caster's Max Health

#7 竭血 6/6

沥血·闻寂 (T3 #4) will additionally permanently increase Skill Evasion by 6

#8 源血 4/4

古血凄凄 (T4 #2)'s cooldown is reduced by 4 seconds

#9 归血 3/3

When 朱·千紅落 (T5 #2) strikes monsters, it will additionally reduce their Defense equal to 100% of the caster's Attack Power for 30 seconds




B2 Tomes ~

#1 垂蕊 5/5

朱·汲灵 (T1 #5) permanently increases Health by 1600 and also further increases Health by 6%

#2 寒萼 3/3

乱雨腥 (T2 #1)'s cooldown is reduced by 6 seconds

Each hit of 乱雨腥 (T2 #1) will deal more damage equal to 6% of the caster's Max Health and Spirit

#3 绽红 5/5

青·焚血 (T1 #4) permanently increases Spirit by 6%

#4 泣露 4/4

石火现 (T2 #3) will additionally remove 4 negative effects from the caster

#5 羽瓣 2/2

Extends the Skill Evasion duration from 慈源涌 (T2 #2) by 10 seconds

慈源涌 (T2 #2) will also grant immunity to monster general damage for 20 seconds

#6 凋朱 5/5

沥血·止观 (T2 #5) will also increase Silence Resistance by 30

#7 残芳 5/5

枯荣生 (T3 #3) will revive the target with 40% more Max Health

#8 花魄 4/4

沥血·缄藏 (T4 #4) permanently increases Attack Power by 8%




B3 Tomes ~

#1 皎珠 4/4

沥血·息寻 (T2 #4) permanently increases Skill Accuracy by 10 and Critbonus by 40%

#2 玄珠 4/4

The cooldown to 朱·蚀心 (T3 #1) and 青·缠骨 (T3 #2) is reduced by 8 seconds

#3 荧珠 4/4

朱·蚀心 (T3 #1) and 青·缠骨 (T3 #2) will deal more damage equal to 40% of Attack Power

朱·蚀心 (T3 #1) will deal more damage equal to 4% of the caster's Max Health

青·缠骨 (T3 #2) will deal more damage equal to 4% of the caster's Max Spirit

#4 珠舞 3/3

When striking monsters with 青·万象寂 (T5 #3), if the first strike lands, the target's Critnull will be reduced by 40% for 30 seconds

#5 绛珠 4/4

The cooldown to 易形骸 (T4 #3) is reduced by 8 seconds

#6 珠散 5/5

The Bloodrot effect duration is extended by 5 seconds

Increases the damage to each instance of the Bloodrot effect by 5% of the caster's Max Health and Spirit

#7 珠旋 5/5

沥血·洞明 (T4 #5) permanently increases Critnull by 5%

#8 珠游 4/4

Each strike of 血花千树 (T5 #5) will hit with a 20% higher Critbonus
16
Faction Discussion / Bloodforger 炼血 Faction Skills ...
Last post by Zmniejszac - May 15, 2026, 07:36:24 AM


Tier 1 ~

#1 颓红绽 7/7 ~

Single Target Attack: 18 yard range
Cast time: 1 second
Costs 39 Spirit
Cooldown: 0 seconds

Attack a single target 2 times, dealing 160 extra damage

#2 溯血行 8/8 ~

Self Blessing
Cast Time: 1 second
Costs 41 Spirit
Cooldown: 30 seconds

Increases movement speed by 4.3 yards/sec for 26 seconds

#3 残香寒 9/9 ~

Single Target Attack: 18 yard range
Cast time: 1 second
Costs 93 Spirit
Cooldown: 8 seconds

Attack a single target 2 times, dealing 450 extra damage plus 18% of Attack Power

#4 青·焚血 9/9 ~

Passive

Some skills will grant the caster an Essence Severance effect.
Each stack will increase Max Spirit by 77%, while lowering Max Health by 23%,
and reducing received damage by 5% and received damage from monsters by 9%

#5 朱·汲灵 9/9 ~

Passive

Some skills will grant the caster a Crimson Bloom effect.
Each stack will increase Max Health by 77%, while lowering Max Spirit by 23%,
and reducing received damage from monsters by 9%




Tier 2 ~

#1 乱雨腥 9/9 ~

Group Attack: 18 yards around caster
Targets: 24
Cast time: 3 seconds
Costs 180 Spirit
Cooldown: 6 seconds

Attack a group of targets 6 times, dealing 950 extra damage plus 54% of Attack Power

#2 慈源涌 7/7 ~

Self Blessing
Cast Time: 1 second
Costs 275 Spirit
Cooldown: 70 seconds

Increases Skill Evasion by 14 for 10 seconds

#3 石火现 6/6 ~

Travel 15 yards
Cast Time: 0.3 seconds
Costs 390 Spirit
Cooldown: 45 seconds

Teleport ahead. Cannot use while mounted

#4 沥血·息寻 10/10 ~

Passive

Permanently increases Critbonus by 65%

#5 沥血·止观 10/10 ~

Passive

Permanently increases Silence Resistance by 30




Tier 3 ~

#1 朱·蚀心 8/8 ~

Single Target Attack: 18 yards range
Cast time: 3 seconds
Costs 470 Spirit
Cooldown: 10.5 seconds

Attack a single target 2 times, dealing 900 extra damage plus 80% of Attack Power and 10% of the caster's Max Health. The first strike will give the caster 1 Essence Severance

Landing a strike on a monster target will reduce the cooldown to 朱·千紅落 and its chroma variants by 10 seconds.
This cooldown reduction does not go into effect when striking summons

#2 青·缠骨 8/8 ~

Single Target Attack: 18 yard range
Cast time: 3 seconds
Costs 490 Spirit
Cooldown: 10.5 seconds

Attack a single target 2 times, dealing 900 extra damage plus 80% of Attack Power and 10% of the caster's Max Spirit. The first strike will give the caster 1 Essence Severance

Landing a strike on a monster target will reduce the cooldown to 青·万象寂 and its chroma variants by 4 seconds.
This cooldown reduction does not go into effect when striking summons

#3 枯荣生 9/9 ~

Group Blessing 30 yard range
Cast Time: 1 second
Costs 640 Spirit
Cooldown: 35 seconds

This skill revives a single target and teammates within range with 45% of their Max Health.
Negates 2% of Experience Loss.

After reviving, the target gains a 5 second Invincibility effect.
Can immediately move or cast skills at the cost of losing the Invincibility effect.


#4 沥血·闻寂 10/10 ~

Passive

Permanently increases Critshield by 30%

Gain an Overabundance effect that is related to the 古血凄凄 and 古血凄凄 III skills

#5 沥血·不侵 10/10 ~

Passive

Permanently increases all Resistances by 20




Tier 4 ~

#1 明灭无瞬 1/9 ~

Single Target Attack: 18 yard range
Cast time: 3 seconds
Costs 750 Spirit
Cooldown: 160 seconds

Attack a target 6 times. Each hit will apply different effects based on the caster's Crimson Bloom or Essence Severance

For every Essence Severance had will add 430 extra damage plus 30% of Attack Power, 1% of the caster's Max Health, and 3% of the caster's Max Spirit. Each hit will strike with a 5% higher Critbonus

For every Crimson Bloom had by the caster, each hit will deal additional damage equal to 180% of Attack Power plus 2% of the caster's Max Health. This damage cannot surpass 150% of the caster's Max Health

When striking monsters, every Crimson Bloom effect will instead grant the same extra damage as the Essence Severance effect, but its damage will be doubled

#2 古血凄凄 1/8

Posture
Cast Time: 0.5 seconds
Costs 765 Spirit
Cooldown: 8 seconds

Enter into a Primal Phase posture.
Every 1 second will consume 1 of the Overabundance effect from the caster and when the amount reaches 0, the posture will end. When the posture ends, the caster will recover 1 Overabundance effect every 1 second. It will restore at most, 1 of the effect.

While under the Primal Phase posture, the caster cannot be selected and can move while casting some skills.
The posture grants immunity to Slow, Fast, and Perseverance effects.

#3 易形骸 1/6

Self Blessing
Cast Time: 0.5 seconds
Costs 815 Spirit
Cooldown: 160 seconds

Transforms into a Blood Mist, gaining Invincibility and Spirit Coalesce effects for 20 seconds.

While under Spirit Coalesce, the caster cannot be targeted and Detection is increased by 25, while gaining the 易形骸·失心 skill. Using the 易形骸·失心 skill while transformed allows the caster to possess an enemy player target for the remaining duration of the Spirit Coalesce effect.

While possessing a target, only some skills can be used. Every attack and curse type skills will only target the possessed target. Possessing an invisible target will reveal them.

If the possessed target dies or becomes untargetable, the possession will immediately end. When the possession ends, every second remaining of the Spirit Coalesce effect will deduct 3 seconds off the cooldown to the 易形骸·失心 skill.

If the 易形骸·失心 skill is used on a target under Invincibility, the possession attempt will fail and the caster's Invincibility will be removed. When the possession fails, each second remaining of the Spirit Coalesce effect will deduct 3 seconds off the cooldown to the 易形骸·失心 skill

While under possession, the 易形骸 skill will become 易形骸·魂归, which can be cast to end the possession effect

The 易形骸·失心 effect pierces every effect besides Invincibility, including reflection type effects

#4 沥血·缄藏 1/10

Passive

Permanently increases Attack Power by 180

#5 沥血·洞明 1/10

Passive

Permanently increases Critstrike Rate by 0.6%




Tier 5 ~

#1 枯血印 1/6

Single Curse 18 yard range
Cast Time: 1 second
Costs 870 Spirit
Cooldown: 30 seconds

Inflicts a target with Bloodrot for 10 seconds. This effect causes damage to the target once every second. The effect deals 200 extra damage plus 60% of Attack Power and 5% of the caster's Max Health and Spirit.

Each stack of the Bloodrot effect increases its damage by 20%
Starts with 3 stacks. The max amount to place on the target is 3, except for monsters, which is 5

#2 朱·千紅落 1/8

Single Target Attack 18 yard range
Cast Time: 2 seconds
Costs 855 Spirit
Cooldown: 45 seconds

Attack a target 4 times, dealing 500 extra damage plus 10% of Attack Power.
When striking monsters, deal more damage equal to 500 plus 90% of Attack Power and each hit will strike with a 20% higher Critbonus

Effect 1: For every Crimson Bloom effect will deal additional damage on the first hit equal to 70% of Attack Power plus 3% of the caster's Max Health. This damage cannot exceed 150% of the caster's Max Health

Effect 2: When striking monsters, the targets will be attacked 2 more times and every Crimson Bloom effect will add 10% of the caster's Max Health to damage

Effect 3: When the first strike lands on a monster, the cooldown to 明灭无瞬 and Red Sun·明灭无瞬 will be reduced by 12 seconds

Effect 4: When the first strike lands on a target, if they have an active Bloodrot effect, its duration will be extended by 12 seconds, but cannot surpass 60 seconds.

Shares a cooldown with the chroma variants of this skill

#3 青·万象寂 1/8

Single Target Attack 18 yard range
Cast Time: 2 seconds
Costs 855 Spirit
Cooldown: 15 seconds

Attack a target 4 times, dealing 500 extra damage plus 70% of Attack Power. Each hit will strike with a 20% higher Critbonus. Every Essence Severance effect will add 10% of the caster's Max Spirit to damage

Effect 1: When the first strike lands on a monster target, the cooldown to 明灭无瞬 and Red Sun·明灭无瞬 will be reduced by 12 seconds

Effect 2: When the first hit lands on a monster target under Bloodrot, an additional stack of the Bloodrot effect will be applied

Shares a cooldown with the chroma variants of this skill

#4 红影曳 1/8

Travel 17 yards
Cast Time: 0.3 seconds
Costs 245 Spirit
Cooldown: 200 seconds

Teleport ahead 17 yards

#5 血花千树 1/8

Group Attack: 18 yards around caster
Targets: 24
Cast time: 3 seconds
Costs 900 Spirit
Cooldown: 140 seconds

Attack a group of targets 6 times, dealing 600 extra damage plus 20% of Attack Power, 10% of the caster's Max Health, and 10% of the caster's Max Spirit.

The first hit applies a Bloodrot effect. The effect values are the same from the 枯血印 skill
17
Announcements / Re: Jade Dynasty 5.2.2 Dharma...
Last post by CompeR - March 30, 2026, 05:51:16 PM
General

Skills:
Desecrate, Miasmic Frenzy II, Formidable Opponent, Datura Flower, Dark Wolf, Night Wanderer, Swamp Bull, Dreaming Phoenix, Mountain Bear, Drunk Lotusen, Creek Turtle, Whisker Tiger, Whisker Tiger<Arcane><Bane><Zen>,
Duoflower, Fire Slay II, Fire Lord, Unextinguished Ember, Feral Gaze, Trigger: Bomb, Trigger: Bomb II, Summon: Miasma, Clockwork: Ember, Summon: Firewood, Clockwork: Cliffside Fountain, Clockwork: Peach Blossom Spring, Summon: Flood, Clockwork: Worldly Affairs, Summon: Flora,
Clockwork: Earth Rift, Summon: Heaven, Clockwork: Earth Rift <Arcane><Bane><Zen>, Summon: Heaven <Arcane><Bane><Zen>, Vortex II, Sacred Jail, Charred Land, Smokescreen, Teasing Branch, Sky Cloud, Stream of Dragons, Soaring Shadow II,
Dragon of the Heavens, Stream of Dragons<Arcane><Bane><Zen>, Dancing Tornado, Sly Step<Arcane><Bane><Zen>, Hunting Ground are no longer able to be casted while flying.

Skills:
Jadeon: "Air Shield" and "Dance of Winter," Skysong: "Fawin Wisdom" (all), and Celan: "Song: Serpent Dance" have been optimized to solve the problem of skill effect exposure.

Fix
Optimized the casting logic of some skills whose range is a sphere centered on the user and does not require target selection.

Deity Possessed
Optimized "Deity Possessed" effect : "Deity Possessed" effects of some skills can now stack.

Stealth
Fixed the issue where taking 1 point of damage would reveal the character while in stealth mode and with a health bar.
18
Announcements / Re: Jade Dynasty 5.2.2 Dharma...
Last post by CompeR - March 30, 2026, 05:50:59 PM
Ceros:

Claws of the Abyss ~
Max rank raised from 8 to 10

Border Flow ~
Max rank raised to 4
CD reduction to Claws of the Abyss is no longer rank dependent, now reduces it by 8 sec
Added effect: Each hit to Claws of the Abyss will attach 3% (lvl) of caster's Max SP to damage

Extended Sea ~
Max rank raised from 3 to 4

Dragon Roar ~
Max rank raised from 9 to 10

Rising Clouds (Star Skill) ~
Added effect: Extends the duration to the c.bonus increase effect from Rising Clouds 2 by 10 / 15 / 20 sec depending on type (2 / 3 / 4 *lvl)

Spiritual Frost ~
Added effect: Claws of the Abyss will hit with a 9% (3*lvl) higher c.rate
Dragon Roar will deal more damage equal to 3% (lvl) of the caster's Max SP
Optimized tome skill description

Windstorm 3 <Sky> ~
Added to Sky Special Effect: Last hit will have a 15% (5*lvl) chance to increase the Combo Limit to Dragon Roar by 1

Drunken Moon (Star Skill) ~
Passively affects Conqueror's Might and Conqueror's Might (Chroma), reducing its CD by 5 / 10 / 15 sec depending on type
Sun: At rank 5, reduces the Combo CD to Dragon Roar by 3 sec

-

Imperia:

Startle Wind and Wind Thunder Blade ~
Max rank raised from 3 to 4

Immortal Fire Planet ~
Added effect: Each hit will attach 6% (lvl) of the sum of the caster's Max HP and Max SP to extra damage

Destruction Cloud 2 ~
Each use of Frosted Jade 2 will now reduce 5->7 sec from the CD to Destruction Cloud
The added AP to Destruction Cloud will be affected by Destruction Cloud's skill damage increase effect

Boundless Fire ~
Max rank raised to 4

Thunderbolt Fire ~
Max rank raised to 4

Swift Wind ~
Every 200,000 of the caster's Max SP will cause Killing Intent (Chroma) to increase the caster's damage to monster targets by 1%

Underworld Travel 2 ~
Duration of the movement speed increase effect after teleporting was raised from 5 to 10 sec

Blade Path ~
Added effect: Windblown Dust and Hidden Autumn Wind will deal more damage equal to 6% (2*lvl) of the caster's Max SP

Winding Battle ~
Added effect: Attaches 5% (lvl) of the sum of the caster's Max HP and Max SP to the damage of Destruction Cloud. This is affected by Destruction Cloud's skill damage increase effect

-

Ashura:

Typhoon ~
Added effect: Divine Manifestation's Divination effect will attach 24% (8*lvl) of the caster's Max HP when damaging monster targets

Fierce Harbinger ~
Max rank raised to 5

Star Garrison ~
Max rank raised to 5

Year-End Sacrifice ~
Max rank raised to 4

Spiritual Assistance ~
Immunity amount to Bliss effect reduced to 20

Spiritual Assistance 2 ~
Immunity amount to Bliss effect reduced to 16

Mantra·Cloud Omen 3 (All) ~
CD raised to 90 sec (105 - 5*lvl)
Sky: The 15% damage reduction for caster reduced to 6%
Ocean: The 15% damage reduction for blessed target in Possession reduced to 6%

Aster·Netherworld Recollection 3 (All) ~
20% of Max SP added to damage when striking monsters changed to 20% of the sum of the caster's Max HP and Max SP
Number of Divination effects added from Divine Manifestation raised from 4 to 6

Aster·Netherworld Recollection (Chroma) ~
Added effect: When striking monsters, adds 20% the sum of the caster's Max HP and Max SP to extra damage

Windfall ~
Added effect: Departing Snakes will attach 18% (6*lvl) of the caster's Max HP to damage

Malefic Star ~
3% of AP added to the extra damage of Aster·Tearful Ghost raised to 36% (12*lvl)

Aster·Tearful Ghost ~
71% of AP added to extra damage raised to 85% (50+5*lvl)

Aster·Skyfall ~
7% of AP added to extra damage raised to 21% (3*lvl)

Rain Thorn ~
Raised how much extra damage to Aster·Skyfall is increased from 3 to 12% (4*lvl)

-

Zephyr:

Repatriation ~
CD raised to 639 sec (660 - 3*lvl)

Shedding Impurities 2 ~
Lowered CD reduction to Polycoria to 120 sec (12*lvl)

Poison Dispel ~
Removed original tome's effect, now extends the duration to reducing damage received from monsters to Spiritual Rebirth by 4 sec (2*lvl)

Aerobscurus 2 ~
Extra damage raised to 240% of AP
Additional damage to strikes 2, 4, 6, 8, 10 changed from adding 0.2% of AP to 0.1% of AP
Added effect: Adds 20% (2*lvl) the sum of the caster's Max HP and Max SP to extra damage

Disgraced Armor (Chroma) ~
Amount of c.rate increased raised to 15% (5+0.5*lvl)
Added passive effect: While under Phoenix effect (Phoenix Flight), gain a Compensation effect

Karma·Parricide (Chroma) ~
1st hit will attach 30% of Max HP and 30% of Max SP to damage while hitting with a 20% (lvl) higher c.bonus

Malicious·Armor Pierce ~
Removed DEF Reduction to Armor Pierce effect.
New effect: Increases caster Paralyze RES by 60.

Malicious·Armor Pierce 2 ~
Removed DEF Reduction time increase for Armor Pierce.
Now extends the duration to the Paralyze RES increase effect by 120 sec (12*lvl)

Soul Suppress ~
Max rank raised to 4
Gaining Brisk after killing target changed from lvl to 3

Bloody Tears ~
Max rank raised to 9

Poison Affection ~
Max rank raised to 5

Phoenix Flight (Star Skill) ~
At rank 5, Aerobscurus 2 will have a Buddha effect added: If the target has less than 10 Laceration, each hit will place 2 extra Laceration on the target
At rank 5, the duration to Phoenix effect will be extended by 9 / 12 sec for Firefly & Moon types

Dance of Blood ~
CD reduced to 45 sec
Number of hits it counts for Laceration skills raised from 8 to 20 and for every 50k of SP will raise this amount by 1 more hit

Dance of Blood 2 ~
CD reduced to 60 sec (120-6*lvl)

Phoenix's Kiss 2 ~
Added effect: Reduces the CD to Karma·Lifeburn by 85 sec
Karma·Lifeburn will deal more damage equal to 20% (2*lvl) of Max SP and hit with a 40% (4*lvl) higher c.bonus

Karma Release  ~
Optimized the visual effect.

-

Yuna:

Spiritual Habitat ~
New effect: After casting skill, automatically gain a Blue, Green, or Gold effect for 6 mins
Casting this skill will now immediately apply a random effect to the caster and nearby allies.

Resonating Breath ~
Optimized when skill goes into effect while casting
CD reduced to 70 sec
Added effect: Skill Damage is increased by 30% (9+3*lvl)

Resonating Breath 2 ~
Removed the CD reduction and Skill Damage increase from skill

Harmony ~
Amount of Resonance gained after casting raised from 20 (2+3*lvl) to 85 (7+13*lvl)
CD raised to 70 sec

Resonation ~
Added effect: Reduces CD to Harmony by 20 sec (10*lvl)

Harmony 2 ~
Amount of additional Resonance gained after casting Harmony lowered from 80 (8*lvl) to 15 (5+lvl)

Spiritual Drizzle ~
Added effect: Increases c.rate by 25% (5*lvl) for 60 sec to the caster and teammates

Spiritual Drizzle 2 ~
Replaced old skill effect, now passively makes Spiritual Drizzle also increase AP by 20% for 60 sec to the caster and teammates

Jade Spirit ~
The Jade Spirit will be immune to lethal damage 14 times (7+lvl) for 10 sec after spawning

Jade Spirit 2 ~
The immunity to lethal damage amount was raised to 20 (2*lvl)

Song of Mirage ~
Can now move while casting skill
Added effect: Increases White RES to teammates within the array by 1.4% (0.2*lvl)
Added effect: Every 2 sec will recover 390 (110+40*lvl) Vigor to caster and nearby allies

Song of Mirage 2 ~
Added effect: Increases the duration to Song of Mirage by 20 sec (2*lvl)

Fragrance 2 ~
Added effect: Spiritual Habitat will also remove Burning, Combustion, Inferno, and Laceration effects from the caster and teammates within range

Spiritual Ward 2 ~
Added effect: At rank 10, Condensed Jade Dream 3 will additionally remove some common negative effects from the blessed target

Spiritual Ward<Zen> ~
Array range raised from 15 to 20 yards

Scarlet Dream (All) ~
Targets raised from 20 to 25

Scarlet Dream (Chroma) ~
Added effect: When striking player targets, the first hit has a 100% chance (5*lvl) to remove 1 common buff from targets. The number of buffs removed will double while under Resonance

Shattered Dream, Broken Honor ~
Removed halving the white damage from the Soulsteal Tone effect when the caster's Health is lower than the target's Health
Now the white damage cannot surpass the caster's Max HP multiplied by 1.5

Shattered Dream 2 ~
Removed the not halving white damage to Shattered Dream when the caster's Health is lower than the target's Health at rank 10

Shattered Dream (Star Skill) ~
The amount that white damage is increased to the Soulsteal Tone effect was changed from 20% of Max HP to 10% / 15% / 20% the sum of the caster's Max HP and Max SP depending on type

Summon · Posa ~
Amount of reduced general damage received raised to 42% (6*lvl) and each teammate within range will further raise this reduction amount by 2%, but cannot exceed 12%
Added effect: The Tree will additionally heal teammates within the array every 2 sec equal to 35% (5*lvl) of the caster's Max SP

Red Sunset ~
Targets raised from 20 to 25

Splashing Rain ~
Targets raised from 20 to 25

-

Akaza:

Outrage ~
No longer consumes Harmony points

Sinful Offering ~
Removed the clearing of Harmony points after exiting the Sinful form

United Hunt ~
Requirement to use skill reduced from 30 Sin points to 10
No longer consumes 10 Sin points after transforming and the consumption of Sin points per second was reduced to 5

Amalgamation ~
The reduction of Harmony points after taking damage changed to only reduce points if attacked by player targets

Eradicate Ruin ~
Lowered the amount of Harmony points consumed on 1st hit from 25 to 15
Extra damage AP raised to 116% (60+8*lvl)

Sin·Eradicate Ruin 3 ~
Extra damage adding 10% (1+3*lvl) the sum of the caster's Max HP and Max SP raised to 15% (3+3*lvl)

Soul Anchor ~
Cast range raised to 16 yards
Added effect: While judging the target under Repentance, remove 2 common buffs from the target

Aetherwind ~
Added effect: Soul Anchor will additionally remove 3 common buffs from the target while judging a target under Repentance

Eradicate Ruin (Star Skill) ~
1st strike consuming 25 / 20 / 15 Harmony points reduced to 15 / 10 / 5 points depending on type
Lowered the required Harmony points to cast skill from 45 / 40 / 35 points to 25 / 20 / 15 depending on type

Sinful Offering (Star Skill) ~
Amount of Sin points gained after entering the Sinful form raised from 20 (4*lvl) to 30 (6*lvl)

Powerful Manifestation (All Non-Sin versions) ~
CD Reduced from 24 to 20 sec

Powerful Manifestation (Chroma) ~ 
Extra damage raised from 100% AP to 120% (20+5*lvl) of AP
Powerful Manifestation<Arcane><Bane>: Damage reduced to 20% each time a target is repeatedly attacked was raised to 50%
Sin·Powerful Manifestation<Arcane><Zen>: Damage reduced to 20% each time a target is repeatedly attacked was raised to 50%

Sin·Suffering 2 ~
Old skill effect removed.
Skill renamed to Sin·Powerful Manifestation 2.
Skill learning requirement changed to Sin·Powerful Manifestation rank 7
New effect: Gain 20 (2*lvl) Sin points when entering into the Sinful form
and reduces the CD to Sin·Powerful Manifestation and Sin·Powerful Manifestation <Bane> by 6 sec (1+0.5*lvl)

Sinful Offering 2 ~
Severance of Sin's Resilience effect can also trigger while in Sinful form when caster has 20+ Sin points

Thoughtless Crucible and Sin·Thoughtless Crucible (T5 & Chroma) ~
Added effect: Reduces the target's Critshield of monster targets by 80% or 200% (10*lvl) depending on type (T5 or Chroma) that lasts for 30 sec
Thoughtless Crucible (T5, Arcane, Bane) will no longer consume Harmony points after use
Sin·Thoughtless Crucible (T5, Arcane, Bane) consumption of Sin points reduced from 20 to 10 points
Added effect to Thoughtless Crucible <Zen> and Sin·Thoughtless Crucible <Zen>: Skill hits with an additional 10% (0.5*lvl) of c.rate

Sin·Skyraze Leap ~
Skill range raised from 5 to 8 yards
Jump distance reduced from 15 to 10 yards

Evilbane Breaker ~
Extra damage AP raised to 100%

Treachery ~
Added effect: After using Pursuit or Sin·Pursuit, increases damage to monster targets by 1% per every 200,000 of the caster's Max SP. Effect lasts 60 sec (lvl*20)

Severance of Sin ~
The interval for triggering the Resilience effect was reduced from 25 to 21 sec (36 - 3*lvl)

Severance of Sin 2 ~
Reduced the interval reduction to the Resilience effect triggering from 10 to 6 sec (1+0.5*lvl)
19
Announcements / Re: Jade Dynasty 5.2.2 Dharma...
Last post by CompeR - March 24, 2026, 03:59:21 PM
Kytos:

Golden Rampart (Star Skill) ~
The duration reduction to special negative effects raised to 35% and 40% for moon & sun types
Extreme Protection effect replaced with a Deity Possessed effect.
Damage cap equals the caster's Max HP multiplied by 4 * lvl

Overwhelming (Chroma) ~
Extra damage changed to 200% (10*lvl) of AP
Added effect: Skill hits with an additional 20% (lvl) of c.rate

Extermination ~
0 sec CD now
Added effect: Attaches 9% (lvl) of current Fury to extra damage

Fiery Tide ~
Replaced old tome effect: increases the extra damage to Extermination by 90% (30*lvl) of AP to monster targets
and the second strike of skill will recover 6% (2*lvl) of Fury

Outrageous Scale <Bane> ~
Replaced the 45 sec CD reduction.
Now when striking player targets, additional damage will be dealt, once, equal to the caster's Max AP multiplied by 20 (lvl), but cannot exceed the caster's Max HP

Darkened Sun ~
CD raised to 120 sec
A successful Weaken will cause target to be unable to select a target for 9 sec (lvl)

Sky's Doom ~
3%/level of current HP added to damage when striking monsters changed to 2%/level of Max HP

Versed Penetration ~
Added effect: The first strike of Sky's Doom will recover Health equal to 2% (lvl) of current Fury
Max rank raised to 3
Reduces CD to Sky's Doom by 6 sec, no longer level based

Frost Armor ~
Duration raised from 15 to 20 sec
CD reduced from 180 to 120 sec

Last Stand ~
Changed skill: Now hits 4 times, no longer hits once and if 1st hit lands critstrike, launches 3 more hits
When striking monsters, deals more damage equal to 18% (2*lvl) of the caster's Max HP

Last Stand 2 ~
The added c.rate to the launched 3 hits changed to apply c.rate to all 4 hits now

Cloud Rise ~
Granting a Swiftness effect when casting Last Stand when current Fury is 95% or higher was lowered to 60% or higher

Adamant Soma ~
Raised the Weaken RES increase to 50

Inner Serenity ~
Raised the Stun RES increase to 50

Iron Cutter ~
0 sec CD now

Pathfinder ~
0 sec CD now

Wyvern Gut ~
Changed tome, now increases extra damage to Iron Cutter and Pathfinder by 400 (200*lvl)


-

Psychea:

Daydream ~
Cast time reduced to 0.5 sec

Mecha: Fiery Land ~
Extra damage raised to 24% (8+2*lvl) of AP 
Added effect: When striking mobs, each Spirit Seed will add 4% of Max AP plus 0.4% the sum of the caster's Max HP and Max SP to extra damage

Mecha Light ~
Each Spirit Seed changed to now add 20% of Max AP, 1.5% of Max HP, and 2.4% of Max SP to extra damage when striking mobs

Leap of Faith (Star Skill) ~
Added effect: At rank 5, Free Wander will additionally increase movement speed by 1.3 / 1.5 / 1.7 yards / sec when out of combat depending on type. Duration of effect is the same as Free Wander skill

Mecha: Torrent ~
Extra damage raised to 50% of AP
Changed damage logic when striking monsters: Each Spirit Seed will attach 6% of Max AP and 1% of the sum of the caster's Max HP and Max SP to damage


-

Hydran:

Shifting Constellation ~
Complete skill change: Now is a Self Blessing effect that gives a Bliss effect for 12 sec that's immune 8 times. CD is 85 sec (95 - 2*lvl)

Grace ~
Tome changed: Now reduces the CD to Shifting Constellation by 6 sec (2*lvl)

Footprints of the Past 2 ~
The effect affecting Shifting Constellation was changed to reduce the skill's CD by 50 sec (5*lvl)
The CD reduction to Reflection of Light and Shadow was changed to reduce by 15 sec (5+lvl)

Reflection of Light and Shadow ~
Removed the Shifting Constellation requirement and influence from skill
Retreat distance is 8 yards (3+lvl) and CD was raised to 60 sec

Endless Desert ~
Silence RES replaced with Weaken RES and amount increased was raised to 36 (6*lvl)

Juen ~
Amount of AP added to Monster slaying skills raised to 15% (3*lvl)
Added effect: Monster slaying skills will attach 3% (1*lvl) of the caster's Max SP to damage when striking monster targets

Aquatic Seal (Star Skill) ~
Added effect: At rank 5, the target limit is raised by 1 / 2 / 3 targets depending on type

Piercing Bolt (Star Skill) ~
Duration to the Skill Evasion Reduction effect was raised to 18 sec

Phul ~
Max rank raised to 4

Seven Star Flash 2 ~
Changed into a passive effect.
Now Seven Star Flash will increase c.bonus after casting. Its duration lasts the same time as the Assail effect

Meteor Shower 3 ~
Added effect: Adds 10% (1+3*lvl) of the caster's Max HP and Max SP to damage
Added effect: When striking monsters, each Fighting Spirit will add 1% of the sum of the caster's Max HP and Max SP to damage, but cannot surpass 10%
Hero: 15% of HP added to damage changed to 5% of Max HP. Removed the added Max HP to damage based on Fighting Spirit from effect


-

Seira:

Dawn Break and Dawn Break 2 ~
The max duration to the Blazing effect is now capped at 60 sec

Dawn Break 2 ~
Additionally increases the duration to Dawn Break effect by 3 sec

Cicada's Cry (Star Skill) ~
Added effect: At rank 5, after casting Swift Gallop, summon 2 Fan Spirits for 3 sec

Ernest Hemingway ~
Max rank raised to 4
Extra damage to Flurry Fury increased to 16% of AP (4*lvl)
Added effect: When striking monster targets with Flurry Fury, 4% (lvl) of the caster's Max SP will be added to extra damage

Jade Wind (All) ~
Added effect to the Firmus Arcane effect: When striking monster targets, adds 15% (3*lvl) of the caster's Max SP to extra damage

Cloud Swiper 3 ~
Current HP added to damage changed to Max HP

Royal Authority ~
Duration to DEF increase effect raised to 60 sec (20*lvl)

Montem Dance (T5 & Chroma) ~
Montem Dance duration changed to 30 or 60 sec (20+2*lvl) depending on type
When striking monsters, Sun's Fury, Jade Cloud, Cloud Swiper, Cloud Swiper 2, and Cloud Swiper 3 will deal more damage equal to 5% of the caster's Max SP

Night Mirror ~
Optimized tome skill description

Sumo's Shroud ~
Each hit of Jade Cloud will attach 4% (1+lvl) of the caster's Max SP to damage

Storm's Grace ~
Duration of movement speed effect changed from 10+lvl sec to 15+lvl sec.

Willow's Dance ~
Caster will also gain 2 stacks of the Storm's Grace speed effect

-

Gevrin:

Dark Straw ~
CD raised to 90 sec

Primary Thunder ~
CD raised to 60 sec

Silent Dew ~
Added effect: Caster gains a Bliss effect for 3 sec that's immune 4 times

Silent Dew (Star Skill) ~
Added effect: Bliss effect duration is extended 1 / 2 sec for Moon / Sun types

Late Reflection (Star Skill) ~
Raised the duration increase at rank 5 from 10 to 12 sec (Swiftness, Skill Damage, HP & SP effects)
Dispose Evil effect duration raised from 10 to 12 sec

Focused Freeze 3 ~
When striking monsters, attaches 5% of the caster's Max SP to damage

-

Sylia:

Sky Dust ~
1st hit increasing damage the target receives no longer affects players
Added effect: The 1st hit reduces the target's DEF equal to 100% of caster's AP for 30 sec

Sky Dust (Star Skill) ~
1st hit increasing damage the target receives no longer affects players
CD to firefly and moon reduced to 30 and 27 sec respectively
Each point of Spiritual Breath will add 3% / 3% / 4% of Max SP to extra damage depending on type
When striking non-player targets, the damage increase effect duration was raised from 16 to 30 sec
When striking non-player targets, 5% of the caster's Max SP will be added to extra damage

Meditate 2 ~
Added effect: Sky Dust (Star Skill) will hit with an additional 5% (0.5*lvl) c.rate
and for every 10k of the caster's Max SP will attach an additional 1% of c.bonus, but cannot surpass 150%

Pine Wind 2 ~
Added effect: Skill hits with an additional 10% (lvl) c.rate

Scorching Flame ~
Max rank raised to 3
Duration to c.shield & c.null reduction effects raised to 18 sec (6*lvl)

Separate the Fundamentals ~
Cast time reduced to 0.5 sec

Mysterious Songs ~
Max rank raised to 4
Added effect: Striking non-player targets with Evolving Form will attach 4% (lvl) of caster's Max SP to extra damage

Autumn Vista 3 <Hero> ~
When striking non-player targets, 25% of the caster's Max Sp will be added to extra damage

Everlasting Expansion (Bane & Zen) ~
When striking non-player targets, 10% of the caster's Max Sp will be added to extra damage

Pressing Storm ~
Added effect: When striking non-player targets, Everlasting Expansion (Chroma) will attach 7.5% (2.5*lvl) of the caster's Max SP to extra damage

Overcome Cold ~
Added effect: For every 400,000 of the caster's Max SP will increase allies' damage to non-player targets by 1%
20
Announcements / Re: Jade Dynasty 5.2.2 Dharma...
Last post by CompeR - March 19, 2026, 04:10:24 PM
Balo:

Blade Swinger ~
Optimized cast range and skill animation
Extra damage raised to 40% (8*lvl) AP

Blade Swinger (Chroma) ~
Optimized cast range and skill animation
Added effect: Skill will hit with an additional 6% c.rate for every 100 of caster's Stun RES
Added effect: Reduces the targets' Critshield by 125% (5*lvl+25)

Dragon Light ~
Changed into a passive skill that gives the original effect to Ambition

Fury Lord ~
Attaches 3% (lvl) the sum of caster's Max HP and Max SP to extra damage when striking monster targets with Blade Swinger (Chroma)

Best Power ~
Max rank raised from 2 to 3

Dragon Soar ~
Amount of Max SP added to AP raised to 1% (0.5% *lvl)

Tomes ~
Required level of previous tome to learn the following tomes lowered to 2:
Fury Lord, Noble Hunt, Dragon's Child
Required level of previous tome to learn the following tomes lowered to 1:
Hell Fire, Iron Gauntlet, Heaven Vault, Vital Blood, Dragon Shadow

Harsh Taunt ~
Duration of the Monster Damage Reduction effect raised from 6 to 40 sec
Removed the making target's weapon invalid from skill
Optimized when skill goes into effect while casting
Cast range raised from 10 to 16 yards
CD reduced from 120 to 80 sec

Furious Roar ~
Added effect: If the caster's AP is higher than target's AP, makes the target's weapon invalid for 8 sec

Furious Roar (Star Skill) ~
Removed Stun RES Reduction from skill
Added effect: Increases the caster's Stun RES by 20 / 40 / 80 for 20 sec depending on type

Mad Ravage ~
Extends the duration of the Monster Damage Reduction effect from 4 to 20 sec (10*lvl)
Optimized tome skill description
Added effect: Increases the duration to the weapon invalid effect to Furious Roar by 4 sec (2*lvl)

Combat Spirit ~
Added effect: For every 80,000 Spirit the caster has, c.rate will additionally raise 0.1% and c.bonus by 1%

Omenax Strike ~
15% of current HP added to damage changed to 15% the sum of the caster's Max HP and Max SP

Slaughter ~
200% of Max HP added to damage when striking monster targets changed to 200% the sum of the caster's Max HP and Max SP

Tiger Smash (Star Skill) ~
Increases Monster Damage by 15% / 20% / 25% for 60 / 75 / 90 sec depending on type
Added effect: War Song also gives a Prudence effect after casting for 8 / 10 / 15 sec depending on type

Spirit Smash ~
Skill made into a group curse effect that doesn't require a target to cast
Optimized when skill goes into effect while casting

Tiger Defense ~
Raised the amount that DEF is increased to 36% (12*lvl)

Glaring Eye ~
Amount that tome increases DEF to Tiger Defense was raised to 4% (2*lvl) plus 1% (0.5*lvl) the sum of the caster's Max HP and Max SP

Powerful Aid 3 ~
If the caster's Max AP is higher than the target's AP, each hit will have a 20% (5*(lvl+1)) chance to remove 1 common buff from the target

Powerful Aid (Chroma) ~
If the caster's Max AP is higher than the target's AP, each hit will have a 20% (lvl) chance to remove 1 common buff from the target

Penetrator 2 ~
Removed Critshield Reduction effect from skill

Song of Antipathy 2 ~
25% of Max SP added to damage raised to 50% (5*lvl)

-

Arden:

Fox Shadow ~
Removed both the Reflective Silence and cast time reduction effects from skill

Ardent ~
Immunity amount reduced from 20 to 14

Cloud Dweller (Chroma) ~
20% of Max HP added to damage when striking monster targets changed to 20% (1*lvl) of the sum of the caster's Max HP and Max SP
Arcane: The arcane special effect was changed, 1st hit now removes 1 common buff from monster targets instead of reducing DEF

Cloud Dweller 3 <Hero>  ~
20% of Max HP added to damage when striking monster targets changed to 20% (5+5*lvl) of the sum of the caster's Max HP and Max SP

Quadrash: Rayan ~
Optimized when skill goes into effect while casting
Reduced immunity amount from 16 to 8

Flame Stream ~
10% of Max HP added to damage when striking monster targets changed to 10% of the sum of the caster's Max HP and Max SP

Postures ~
Skills' CD raised to 26 sec and now share a CD with each other

Dark Wolf ~
Duration of the damage increase effect was raised from 3 to 20 sec

Fire Aggression ~
Amount that AP is increased was raised to equal 1 times (0.2*lvl) the caster's Paralyze RES

-

Rayan:

Steal Raid ~
CD reduced to 0 sec and extra damage raised to 50% of AP

Ghost Feet ~
Ghost Cut and Ghost Cut 2 will attach 30% of the caster's Max SP to damage when striking monsters.
Optimized tome skill description.

Traceless (Star Skill) ~
At rank 5, causes Ghost Pace to additionally raise movement speed while out of combat by 1.3 / 1.5 / 1.7 yards per sec depending on type

Blink Move ~
Changed into a Combo Skill. Combo Limit is 2 times and Combo CD is 45 sec
When the current Combo Amount the caster has is 2, after casting Blink Move, gain Invincibility for 3 sec

Soul Lock ~
Changed to reduce the CD to the Combo CD

Bloody Chop (T4 & Star Skill) ~
Cast time reduced to 1 sec

Hunt Raid ~
Cast range raised from 5.1 to 12 yards
Optimized when skill goes into effect while casting

Blink Move 2 ~
Movement Speed Increase effect changed to 4.8 yards /sec. Not level based

Divine Order ~
Balo: Optimized skill description, effect remains unchanged
Others: Additionally increases skill damage by 15%

Five Elements ~
The special effects have been changed into passive effects, which influence the Frost Aroma skill
Forta: Duration of the c.rate buff raised from 20 to 60 sec

Frost Aroma Forta ~
Skill Evasion Reduction effect replaced: Now increases caster's SA by 20 for 60 sec

Ghost Veil 2 ~
Removed the Fast effect

Ghost Veil ~
Added effect: Fast the target for 6 sec


-

Celan:

Tone of Frost 2 ~
Health recovery changed from 5 times the sum of RES to 100% (10*lvl) of caster's Max SP

Tone of Ancestor (T5 & Chroma) ~
Range raised from 15 to 20 yards

Royal Command ~
Cast time reduced to 0.5 sec

Phoenix Song ~
For every 30k of caster's Max SP, the c.bonus increase will further raise by 1%

Tone of Frost (Star Skill) ~
Added Effect: At rank 5, the amount of c.bonus increased from Tone of Winter is raised by 1% for every 100k of the caster's Max SP

Tone of Rivers 2 ~
2.5 times raised to 5 times the caster's AP for increasing the target's Max SP

Tone of the Fountain ~
Cast range raised from 15 to 30 yards
The 5% AP and at rank 5, 7.5% AP effect was replaced: Now raises AP by 10% (2*lvl) and for every 50k of caster's Max SP will increase it by another 1%

Song: Flyer Attraction ~
Added effect: Caster gains Silence Immunity for 60 sec

Lotus Dawn ~
Duration changed to 15 sec (4*lvl+Combo Amount)

Tone of Winter ~
DEF Increase duration raised to 17 sec (12+lvl)

Sound of Autumn ~
Fixed issue where the duration increase wasn't be applied to the DEF Increase effect

Song: Serpent Dance ~
Added effect: Recovers 195 (15+20*lvl) Vigor of allies within range

Blow: Petals Drop (Chroma) ~
Added effect: Attaches 10% of the caster's Max SP to damage when striking non-player targets

Cool Chord ~
Max rank raised to 3

Palace Dance ~
CD reduced from 360 to 120 sec
Optimized when skill goes into effect while casting

-

Forta:

Martial Path ~
Cast time reduced to 0.5 sec

Ancestral Spirit <Arcane> ~
Duration of the SE effect (delayed) raised from 13 (3+0.5*lvl) to 20 sec (lvl)

Sky·Essence 3 <Hero> ~
Added Effect: Hero special effect will also reduce the skill's CD by 10 sec

Reality Termination (Chroma) ~
5% of Max HP added to damage at rank 20 changed to 5% of the sum of the caster's Max HP and Max SP
10% of Max HP added to damage when striking monster targets changed to 6% the sum of the caster's Max HP and Max SP
Removed the DEF Reduction effect from skill(s)

Soul ~
15% of Max HP added to damage when striking monster targets changed to 7.5% (2.5*lvl) the sum of the caster's Max HP and Max SP

Wave Dash ~
Optimized casting range
Extra damage raised to 27% of AP (3*lvl)

Feat ~
4% of Max HP added to Wave Dash's damage when striking mobs changed to 4% (2*lvl) the sum of the caster's Max HP and Max SP

Arcanum Soulshield ~

Star Skill:
Lowering of target's cast time durations changed from 50% to ((25+(caster Max AP /6000))*1), but cannot exceed 50%
If target is caster, lowering cast time durations was raised from 30% to 80% and duration to Swiftness effect is extended 5 sec (lvl)

T4:
Lowering of target's cast time durations reduced to 20% (4*lvl)
If target is caster, cast time duration will be further reduced by 30% (6*lvl)

Earthen Will (Star Skill) ~
At rank 5, after using Sweep or Sweep 2 will make target unable to use dash, retreat, or teleport type skills for 3 sec

Trigger skills
Optimized the usage logic of Forta's triggered skills: When a triggered skill is reactivated during its active period, there is no need to wait for the 1-second usage interval.
(Note: Upon initial activation of the skill, a 1-second wait is still required before use.)
Fixed the issue where Forta's "triggered" skills, while active and on cooldown, would not have their cooldown cleared upon being triggered again.
-

Voida:

Nether Nirvana ~
Added effect: Striking monster targets will add 9% (lvl) of caster's Max SP to extra damage

Origin of Sun ~
CD reduced to 4.8 sec
Gaining one Light Spirit changed from every 4 sec (7-lvl) to every 60 sec
Note: The amount gained every 8 sec remains unchanged, this change is so that the gained Spirit isn't wasted while Invigorating

Origin of Moon ~
CD reduced to 4.8 sec
Gaining one Dark Spirit changed from every 4 sec to every 60 sec

Seventh Heaven ~
CD changed from always 60 sec to 160 - 20*lvl

Meteor Nirvana ~
Adds 4.5% (0.5*lvl) of caster's Max SP to extra damage when striking monsters

Clean Air 2 ~
Targets raised to 20
Adds 30% (3*lvl) of caster's Max HP to extra damage when striking monsters

Dragon Breath ~
Targets raised to 20
45% of consumed Spirit for every second charged reduced to 9% (lvl) of Max SP
Aura of Might☆ changed to increase damage equal to the spirit consumption multiplied by 5

Reverse Scale ~
Optimized description, effect remain unchanged.
Added effect: When striking non-player targets with Dragon Breath, deals more extra damage equal to the spirit consumption multiplied by 4 (1+lvl)

Heavenly Survival 3 ~
Cast time reduced to 2 sec

Shadow Travel (Star Skill) ~
Added effect: Reduces the CD to Seventh Heaven (Chroma) by 10 / 20 / 30 sec depending on type

Shimmer ~
Max rank raised to 4

Light of Glory ~
Max rank raised to 4

Earthly Evernight ~
Cast time reduced to 1 sec

Heavenly Nature (Star Skill) ~
Added effect: Dragon Breath will hit with a 10% / 15% / 30% (2 / 3 / 6 *lvl) higher c.rate depending on type
Added effect: Dragon Breath will deal more damage equal to 10% / 20% / 30% (2 / 4 / 6 *lvl) of the caster's Max HP depending on type

Wind Magic ~
Added effect: After casting Cloud Boundary, for every 200,000 of the caster's Max HP will increase damage done to monsters by 1% for 60 sec
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