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Longevity Hall 长生堂 Faction Skills & Tomes

Started by Zmniejszac, May 24, 2024, 11:35:41 pm

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Zmniejszac

May 24, 2024, 11:35:41 pm Last Edit: September 27, 2024, 12:53:39 am by Zmniejszac
Tier 1 ~

惊魂 8/8

Cast Range: 14 yards
Cast Time: 1 second
Costs 41 Spirit
Cooldown: 0 seconds

Attack a target 2 times, dealing 400 extra damage


凡尘不染 5/5

Self Blessing
Cast Time: 1 second
Costs 75 Spirit
Cooldown: 30 seconds

Increases movement speed by 3.9 yards /second for 29 seconds


三花聚 4/4

Passive

Permanently gives a Three Splendors effect that stacks up to 3 times. Each effect makes one immune to lethal damage. After triggering immunity, Health will be fully recovered and the number of effects will be reduced by 1. The wait period to be immune to lethal damage again is 3 seconds

If common damage triggers the immunity effect, gain a Circumvent effect for 5 seconds, giving immunity to common damage

If white damage triggers the immunity effect, gain an Empty Form effect for 5 seconds, giving immunity to white damage

Three Splendors Recovery:

After resurrecting after dying, gain 3 Three Splendors.

When Health Recovery skills recover up to 3 million points of Health, gain 1 Three Splendors effect, this can only occur once every 80 seconds. When one's Health is full, the amount of recovered Health from an affected skill will still be counted. The lethal damage immunity trigger that fully recovers Health, however, is not counted.


长生理 8/8

Passive

Each stack of Three Splendors will also increase Potion Effectiveness by 8%


浮光生灭 9/9

Cast Range: 14 yards
Cast Time: 2 seconds
Costs 140 Spirit
Cooldown: 10 seconds

Attack a target 4 times, dealing extra damage equal to 36% of Attack Power plus 450


淬魂 10/10

Passive

Permanently increases Attack Power by 600


Tier 2 ~

玄光无绝 8/8

Cast Range: 24 yards
Targets: 25
Cast Time: 3 seconds
Costs 215 Spirit
Cooldown: 15 seconds

Attack a group of targets 6 times, dealing extra damage equal to 38% of Attack Power plus 400


魂梦惊心 9/9

Cast Range: 2 yards
Cast Time: 1 second
Costs 210 Spirit
Cooldown 62 seconds

Attack a single target once, dealing extra damage equal to 90% of Attack Power plus 450.
Paralyzes the target for 2 seconds. Paralyze Strength equals the caster's Paralyze Resistance


寂月寒 3/3

Passive

If you remain still for 2 seconds, gain a Cold Light effect. This effect can stack up to 3 times.
For every 3 meters you move, 1 of this effect will be removed.
Each stack of this effect increases damage done to monster targets by 5% and reduces casting time by 5%


空烛暖 5/5

Passive

Each stack of the Cold Light effect will also reduce damage received from monster targets by 15%


御空术 Charge 5/5

Travel Distance 13 yards
Instant Cast
Costs 120 Spirit
Cooldown 65 seconds

Leap forward. For 3 seconds recovers Health equal to 10% of the caster's Max Spirit


三台气 10/10

Passive

Permanently increases Spirit by 3000


Tier 3 ~

灯影幢幢 7/7

Cast Range: 14 yards
Cast Time: 3 seconds
Costs 440 Spirit
Cooldown: 30 seconds

Attack a single target 6 times, dealing extra damage equal to 140% of Attack Power plus 1400 and 10% of the caster's Max Spirit


灵魄通玄 8/8

Self Blessing
Cast Time: 1 second
Costs 800 Spirit
Cooldown: 120 seconds

Enter into a Soul Domain effect for 14 seconds. All single target attack's common damage will transform into additional damage. The additional damage will be 58% of the common damage. This additional damage will not be affected by your own or another target's common damage increase or reduce effects.

//yellow damage for single target skills will turn into white damage


浮世任行 4/4

Travel Range: 25 yards
Cast Time: 1 second
Cost 540 Spirit
Cooldown 90 seconds

Teleport ahead in the direction you are facing and gain the max amount of Cold Light.
Does not work while mounted


抱元 6/6

Passive

Permanently increases Critstrike Rate by 6%


青丝成雪 3/3

Cast Range: 24 yards
Cast Time: 1 second
Costs 740 Spirit
Cooldown 140 seconds

Remove 3 common positive effects from a single target. If the caster's Max Spirit is larger than the target's Max Spirit, they will be Fast for 4 seconds


守一 10/10

Passive

Permanently increases Critbonus by 30%


Tier 4 ~

煌煌镜天 8/8

Cast Range: 14 yards, 6 yards around initial target
Targets: 6
Cast Time: 3 seconds
Costs 1000 Spirit
Cooldown: 10 seconds

Attack a group of targets 6 times, dealing 2400 extra damage plus 140% of Attack Power and 5% of the sum of the caster's Max Health and Max Spirit. Skill strikes with a 25% higher Critbonus.
If there are monster targets, the first hit will reduce their Critshield by 300% for 30 seconds


心如明镜 7/7

Self Blessing
Cast Time: 1 second
Costs 1020 Spirit
Cooldown: 90 seconds

Gain a Reflection effect for 13 seconds that reflects back skills at attackers.
The reflection only goes into effect against player targets.


镜查入梦 6/6

Single Curse 17 yards
Cast Time 1 second
Costs 750 Spirit
Cooldown: 180 seconds

Place the target into a Mirror Region for 18 seconds. This region is immune to white damage, but will be destroyed after 24 attacks.

Players in this region that have a lower Max Spirit than the caster will be placed into an Adarsa Mirror effect and cannot leave the region. Players outside this region will be able to enter this region.

Those under the Adarsa Mirror effect cannot receive positive effects from those outside the region and those outside the region cannot receive positive effects from those inside the region

Cannot be used while flying


残灯引魂 7/7

Single Curse 17 yards
Cast Time 1 second
Costs 1320 Spirit
Cooldown: 90 seconds

Place target into a Soul Lure effect for 6 seconds. This effect can penetrate all effects besides Invincibility

After the Soul Lure effect ends, the target will enter into a Stolen Soul effect for 40 seconds,
increasing the damage the target receives by 10%.

Monster targets will immediately enter the Stolen Soul effect. Players can only be placed into Soul Lure once every 180 seconds. If the target has the Soul Lure Restriction effect, this skill's cooldown will be reduced.

Soul Lure and Stolen Soul effect cannot coexist. If one is placed after the other effect, the previous effect will be removed. If the caster or target dies, the effect(s) will be removed


生生不息 8/8

Group Blessing
Cast Range: 24 yards around caster
Cast Time: 3 seconds
Consumes 10% of Max Spirit
Cooldown: 70 seconds

Consumes 10% of the caster's Max Spirit, continually healing targets every second equal to 8% of the caster's Max Spirit, lasting 60 seconds. Also increases targets' Potion Effectiveness by 8% for 600 seconds


固柢 10/10

Passive

Permanently increases Critshield by 30%


Tier 5 ~

灯火流明 8/8

Cast Range: 14 yards
Cast Time: 3 seconds
Cost 1860 Spirit
Cooldown: 18 seconds

Attack a single target 9 times, dealing 1800 extra damage plus 95% of Attack Power and 6% the sum of the caster's Max Health and Max Spirit. Skill strikes with a 25% higher Critbonus. The 6th hit will deal 8000 additional damage


血咒 5/5

Self Blessing
Cast Time: 1 second
Costs 1500 Spirit
Cooldown: 60 seconds

Increases the caster's Max Spirit by 20% and Critbonus by 20% for 60 minutes.
60 seconds after casting, the caster's Max Health will be reduced by 30% for 600 seconds

Shares a cooldown with chroma versions of skill


镜破寰宇 8/8

Group Attack
Cast Range:
Cast Time: second
Costs Spirit
Cooldown: seconds

Attack a group of targets 5 times, dealing 2300 extra damage plus 100% of Attack Power and 5% the sum of the caster's Max Health and Max Spirit.

When attacking player targets, the affected player targets will share the damage

Death Before Dishonor: Damage to the first hit is doubled


灯影明灭 8/8

Summon Group Blessing: 12 yard range
Cast Time: 1 second
Costs 2400 Spirit
Cooldown: 360 seconds

Summons a Life Lamp next to the caster, causing them to enter into an Immortal effect.
The Life Lamp will alternate colored attacks on targets, one that deals damage and another that places them into Darkness.

"To gain that which is worth having, it may be necessary to lose everything else."

Zmniejszac

May 24, 2024, 11:35:54 pm #1 Last Edit: May 26, 2024, 02:01:13 am by Zmniejszac
命灯 Tomes

阅世
韬光
神凝
酹魂
玄妙
追影
燃灯
绝魂
出尘


玄镜 Tomes

泠然
天倾
神闲
炼魄
照影
还生
鉴形
璧合


魂灭 Tomes

春生
延年
残照
吸风
饮露
气定
趋吉
避凶
霜染
益寿


"To gain that which is worth having, it may be necessary to lose everything else."

Zmniejszac


"To gain that which is worth having, it may be necessary to lose everything else."

Zmniejszac

May 24, 2024, 11:38:36 pm #3 Last Edit: October 03, 2024, 08:26:47 pm by Zmniejszac
reserved for mystic tome, star, and Dharma (心法) skills

//dharma skills were added w/ 175 level cap xpac


Star Skills ~


灵魄通玄 * Sun 5/5

Self Blessing
Cast Time: 1 second
Costs 8000 Spirit
Cooldown: 90 seconds

Enter into a Soul Domain effect for 35 seconds. All single target attack's common damage will transform into additional damage. The additional damage will be 100% of the common damage. This additional damage will not be affected by your own or another target's common damage increase or reduce effects. Additional damage cannot surpass the caster's Max Health multiplied by 1.5.

* Clarity: Increases the amount of transformed damage by 20%

//white damage will be 120% of yellow damage


灯影明灭 * Sun 5/5

Passive

灯影明灭 (All):

Reduces the cooldown by 60 seconds
The Life Lamp will also attach 100% of the caster's Attack Power to damage

魂梦惊心:

The Paralyze effect is changed to an Enhanced Paralyze effect. Strength equals the caster's Paralyze Resistance


寂月寒 · Sun 5/5

Each stack of the Cold Light effect will additionally increase damage to monster targets by 7%, reduce cast time durations by 7.5%, and increase cast range to the following skills by 4.0 yards:

惊魂 (T1 #1), 浮光生灭 (T1 #5), 魂梦惊心 (T2 #2), 灯影幢幢 (T3 #1), 青丝成雪 (T3 #5), 煌煌镜天 (T4 #1), 镜查入梦 (T4 #3), 残灯引魂 (T4 #4), 灯火流明 (T5 #1 & Chroma), 玄镜移形 (asc), 镜破寰宇 (T5 #3), and 灯影幢幢3 (All)

"To gain that which is worth having, it may be necessary to lose everything else."

Zmniejszac


"To gain that which is worth having, it may be necessary to lose everything else."

Zmniejszac


"To gain that which is worth having, it may be necessary to lose everything else."

Zmniejszac

May 24, 2024, 11:40:03 pm #6 Last Edit: September 11, 2024, 03:37:21 am by Zmniejszac
reserved for faction mechanics

I'll get to filling this out as much as I can when I have time, I don't have as much time nowadays as I used to, please be patient and I'll get to it

"To gain that which is worth having, it may be necessary to lose everything else."