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Test Server Skill Changes Coming Soon

Started by gothic, July 09, 2020, 05:37:44 am

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gothic

July 09, 2020, 05:37:44 am Last Edit: July 21, 2020, 10:29:37 pm by gothic
=======================================
Skill Patch Notes
=======================================



===== Warrior =====


===== Bloodlust =====

- Deadly Will talent: removed the effect to increase Accuracy by 80, and changed to increase Sacrifice's base damage by 20%.



===== Elemental =====

- Rolled back slash storm to vanilla damage base of 100% Attack





==== Priest ====


===== Universal ======

- Angel Asylum cooldown is reduced to 30 seconds (originally 120 seconds)



==== Awakening =====

- Primal Soul cooldown is reduced to 60 seconds (originally 300 seconds)



==== Divine =====

- Added an effect to the Talent Skill Divine Shield:
-- when casting Divine Shield on other players, also grants yourself a shield that absorbs 80% damage, up to a total amount of damage equal to 12% of your MP x Skill Level





===== Mage =====


===== Fire =====

- Fire Shield Now increases your fire mastery at 120 total at 8 stacks at max level 3/3



===== Wind =====

- Sinister Force's extended talent Static Field increases your Crit Damage by 15% x3.





===== Assassin =====


===== Dark =====

- Decreased Shadow Bites base attack from 180% to 110%
- Rolled back Relentless Quality to 2% per level vanilla




===== Marksman =====


===== Basic =====

- Rolled Back all changes made to the class besides perm stealth



===== Burst =====

- Undying Rage talent: the effect to increase Burning Rage's duration by 1.5*3 is changed to 3*3





==== Protector =====


==== Basic =====

- Mental Focus increases your Casting Speed by 10%.

- Mental Focus's Fury duration has been extended to 30 seconds

- Fixed the translation of the name Schism to Earth Rift

- Earth Rift Had its base damage increased by 20%

- Gale Forces cool down has been reduced to 60 seconds





==== Vampire ====


===== Basic =====

- In Vampire Form, increases All Mastery by 60.
- Increased the cooldown of Vampire Form by 40 seconds (With awakening skill they had infinite vamp form)



===== Blood =====

- Talent Skill Bloody Evil Strike had its translation fixed, Now Reads:

"Charmed Strike drains 500 Health at the most from the target and drains an additional 10 amount of health from targets affected by Blood Curse"

- Talent Skill Blood Surge had its translation fixed, Now Reads:

"Within 4 meters, strikes up to 15 targets into Blood Surge status, Also dispels all controlling effects and grants immunity for 7 second(s).
Restores 1586-1838 Health every 2 seconds. If you are attacked while blood surge is active, For 15 seconds your health will be increased by 2400,
this effect can be applied up to 5 stacks. You will also have a 10% chance to enter Vampire Form upon receiving damage."

- Talent Skill Blood Surge now properly dispels all controlling effects, and now properly grants immunity to all controlling effects
- Talent Skill Blood Surge now properly grants the blood surge effect which increases your max health by 2400 each time your hit up to a max of 5 times for 20 seconds


===== Inferno =====

- Inferno Bat Form now properly dispels and is immune to all cc
- While Inferno Bat is active, cast speed is increased by 20%

- Fixed Nyo's fervor translation to match inferno bat translation of crit chance, not crit damage



===== Dark ======

- Talent Skill Imp Form and Charmed Strike cooldown is changed from 3 seconds to 1 second.

- Talent Skill Dark Strike had its translation fixed, Now reads:

"The first hit of Charmed Strike has a 25% chance to stun the target for 1 second. The second hit has a 12% chance to stun the target for 1 second. Charmed Strike has an additional 10% chance to stun targets affected by Dark Curse after the first strike"




==== Demon ====


==== Basic =====

- Blazing Revenge's effect to reduce direct damage taken by 9% and stacks up to 6 layers is changed to reduce damage taken by 5% and stacks up to 15 layers.

- Corrected the translation on Primal Power:
-- Earth Mastery is increased by %d for %d second(s)



==== Darkpact =====

- Thrust of slaughter is now set back to default cooldown
- Thrust of slaughter had its HE reduce and buff fixed to match retail, now gives 60% instead of 80%, supposed to give 40% by default, this was a bug
- Thrust of slaughter had 2 talents removed from the skill, no longer deals combined total of 320% base damage, instead deals 150% base
- Thrust of slaughter code is now fixed





===== Bard =====


==== Basic =====

- Concerto of Life's bubble now only absorbs no more then 100% of your max health
- Concerto of Life's additional bubble now only additionally absorbs no more then 80% of your max mana
- Fixed Concerto of Life's Skill description
- Fixed Concerto of Life's Bubble Code, it was generating 2 bubbles which absorbed 150% x2 the bards max health instead of 150% max health plus 60% max mana



==== Light =====

- Holy Light Melody Now consumes 5% of your max mana every 3 seconds



===== Wind =====

- Infuriate talent: the effect that each layer of Infuriate increases Attack by 5*6 (up to 5*6*5=150) is changed to Infuriate increases your Attack by an additional 50*6.





==== Blood Raider ====


==== Awakening ====

- Blood Surge (Dark)'s cooldown changed from 300 seconds to 120 seconds.



==== Blood Brawl ====

- Mad Cleave Put back to 20 seconds base cool down
- Hostility talent skill: added an effect to Stun for 1 second.



==== Blood Wind =====

- Sickle Assault put back to 25 seconds base cool down
- Talent Skill Crimson Vortex reduces the pulled target's All Resistances by 40x Skill Level for 5 seconds.