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Pre-asc Class build - Modo

Started by shmiggle, July 04, 2018, 09:33:20 am

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shmiggle

July 04, 2018, 09:33:20 am Last Edit: July 04, 2018, 01:04:11 pm by shmiggle
Modo

The Modo are the human necromancer. Incredibly versatile, they are generally unpredictable in the three ways that they can strike. As a human, they can transform into two forms: Demonic, and Modon. They are a class that values dark enlightenment.

The Demonic Posture shifts them into a melee form that focuses on improving their health, attack, and defense, but lowers their resistances to enemy status effects. Their Modon form improves their resistances, increases their spirit (used in casting skills and maintaining their defensive shield), and use long-ranged skills, a variety of curses and damage-over-time attacks. Their normal form is the Human form, which can cast powerful area-of-effect attacks, dealing high amount of damage at medium range, but sacrifice defensive capabilities for the power. Their style of skill is dark-necromancy themed, where in many aspects of their spells they will use demonic glyphs as well as summon skulls, bones and parasites to torment their enemy. Their armor are rather strange robes, usually decorated with skeletal linings. They use the fangclaw, a clawed glove or gauntlet that they wear on one hand.

Kangba (AOE)
Demonic Posture (Tank)
Modon (AOE/DoTs)
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