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Class guide - Saint Seiya Online

Started by tesla152, August 30, 2019, 04:16:29 pm

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tesla152

August 30, 2019, 04:16:29 pm Last Edit: August 31, 2019, 11:58:31 pm by tesla152
Mini-Class Guide
This guide is not taken by me.
* Description: In this guide I will try to cover the most basic aspects of each class in different branches so that it is understandable what format each one has, how they are played, and what role they play in both the pvp and the pve. I will try to make it the most enjoyable for those new players who are looking for their indicated class but do not know what to relate it to, and I will try to highlight the most technical aspects for which they are interested. I make it clear that the TYPES of classes I will give are to make more familiar what they are. Shenka
* Concepts to consider about damage:
-Burst: Explode (Reference to do a LOT of damage in a short time)
-CC: Crowd Control / Mass Control
-CD: Cool Down / Cooling Time
-Difference between Constant and Burst: CONSTANT is a damage that is applied all the time on the enemy, it is low but always there is decreasing the life of the opponent, while BURST is an explosive damage that can burst the life of the enemy, but generally This comes with a high cooling time so you can't connect that damage again instantly.
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* Class: Pegasus

-Range: Melee
-Damage: Constant Much
-Type: Killer
-Advantages: Speed and ability to disable enemy attacks.
Disadvantages: The toughest enemies can be a problem in a 1vs1, since Pegasus is very fragile and would not endure such a long fight.
-PvE performance: Very useful to reduce the lives of all the toughest enemies as sub-bosses or bosses, does not fulfill the role of being the objective of these to cover the damage, it is a fragile class, but if you end them quickly.
-PVP Performance: It is a very strong class against the most fragile classes like Swan or Phoenix, but it can be a challenge to defeat Dragon or Andromeda with high healing potential due to the type of damage this class has.


* Class: Dragon

-Range: Melee
-Damage: Little Burst
-Type: Warrior
-Advantages: A lot of defense and high potential for self-healing.
-Disadvantages: The slower class can suffer against enemies that do not let it move.
Performance in PVE: He who confronts any enemy and retires so that others can do all possible damage.
- Performance in PVP: One of the classes that can give a very long battle, because it has an advantage against the classes that cannot stop it like a Phoenix or a Pegasus, but it can suffer against the classes that have a lot of CC and little CD, a Wyvern or a Swan.


* Class: Andromeda

-Range: Melee
-Damage: Little Burst
-Type: Auras Warrior
-Advantages: Considerable damage in a short time, a lot of defense, high healing capacity, generates auras that give effects to him and his companions.
-Disadvantages: Having to remain in the areas where the aura was generated in order to obtain such bonus.
-PVE performance: You can fulfill the role of the Dragon and exterminate waves, or generate auras to help your teammates so it is one of the most useful in this field, very good for solo missions.
-PVP performance: Despite the similarities it does not compare with the Dragon, because this can not easily end with other enemies, but it is the class that can hold more and one of the most difficult to defeat, especially those that do not they can heal as much as a Pegasus or a Wyvern, as Andromeda focuses on resisting absolutely all kinds of damage. Something very common in the classes that are cured is that they are fragile to much CC, but as long as they remain in their auras, their disadvantages decrease.


* Class: Wyvern

-Range: Melee
-Damage: Burst Much
-Type: Warrior-Wizard
-Advantages: Attack-Defense acceptable, and has a lot of CC capacity.
Disadvantages: Being a Burst class the damage that does not connect can leave it vulnerable, it should also be noted that it has neither the greatest attack nor the greatest defense.
-PVE performance: Destroyer of waves, all weak enemies are held up, apart their defense is worth enough to be able to resist hard enemies for a while.
-PVP Performance: All classes that do not have good escape methods can suffer against this class, be it a Phoenix or an Andromeda, but against classes that do not allow the Wyvern to connect their skills they can fight a lot, the most notorious is the Marine dragon.


* Class: Marine Dragon

-Range: Distance
-Damage: Burst Much
-Type: Magician
-Advantages: High potential for damage and healing, apart from a lot of versatility to escape.
-Disadvantages: It is very fragile, if it is only in front of waves or intercepted by a powerful enemy falls easily.
-PVE performance: It can kill many enemies in time periods, and defeat great opponents without problem until they reach it, but 1vs1 bosses can cost a lot since the enemy will go directly to you wherever you go.
-PVP Performance: All enemies that are melee suffer against this class since


* Class: Phoenix

-Range: Distance
-Damage: Constant Much
-Type: Archer-Wizard
-Advantages: Constant damage with your attacks, very strong skills, burn effects, low CD, and even escape will not stop getting damage.
-Disadvantages: Very fragile, its escape capacity is low, and against a burst that connects can be a serious problem.
-PVE performance: The performance is very similar to that of the Marine Dragon, but it is the one that can do more damage in the long term, so it is very good against waves and bosses, but in missions -Only- it can harm you not being able Heal, especially if they are long battles.
-PVP Performance: You can destroy any opponent that is far from the Phoenix, regardless of whether or not it has rank, be it Dragon or Marine Dragon with its ability to heal, but if an enemy has a lot of CC, and they cut the damage, this class will may be harmed, especially against Wyvern.


* Class: Swan

-Range: Distance
-Damage: Constant Little
-Type: Archer
-Advantages: Good ability to escape and keep the enemy away, apart has the highest CC in the game.
-Disadvantages: Enemies that can mitigate CC or approach easily can harm this class.
-PVE performance: The ability to freeze enemies makes it a very good option in this field as it allows melee companions to receive no damage, while against solo bosses you can slow them down and kill them in a matter of time.
-PVP performance: A very strong class against melee and ranged enemies can make any opponent suffer, but the problem is that their damage is low, so a 1vs1 can last a lot, especially against classes that are they heal As explained before, if the CC is mitigated, a capacity that stands out in Pegasus, they can make the Swan suffer.